Master Doom (2016) Part 8 with our comprehensive walkthrough, covering outdoor fights, secret collectibles, and the Foundry Meltdown mission.
Walkthrough
- 1Navigate through a keycard door and open the Airlock from the control room. Grab the Assault Rifle if you missed it.
- 2Enter the Airlock and cycle it to reach the outdoor area.
- 3Mission 2: Fight 2.7: Outdoor Fight: Engage in a large battle primarily on the lower level, featuring Possessed Soldiers and Imps. Use Heat Blast, the Chainsaw on Possessed Security, and a Berserk Powerup for efficiency.
- 4Mission 2: Accessing the Secret after the Outdoor Fight: Follow an uphill path to the second floor. Jump onto a bloody crate, then a duct. Follow the duct, turn right, and jump onto a higher duct. Continue along this duct, looking for a yellow landing to the right. Jump onto the landing, then to a rooftop. Walk across the roof to an alcove (turn left over a pipe, then right into a duct) to find SECRET 2.6 and COLLECTIBLE 2.1: "Doom Marine Model, Doomguy".
- 5Return to the rooftop and look left for a hatch to drop into the control room with the waypoint.
- 6Mission 2: Realigning the Communication Satellites: Use a corpse's handprint to start the realignment process.
- 7Follow waypoints down an elevator to a small fight.
- 8Mission 2: Mini Fight 2.8: Imps after Aligning the Bridge: Defeat 3 Imps that climb up, plus one on the bridge.
- 9Mission 2: Crossing the bridge: Jump across the bridge. Turn right and jump towards a green light strip. Take the platform back toward the building, where you'll find a suit of armor.
- 10An automatic door opens, revealing 2 Possessed Soldiers and 1 Possessed Security. Use a grenade or the Chainsaw on the shielded enemy.
- 11CHECKPOINT.
- 12Mission 2: Mini Fight 2.9: VEGA Terminal Entrance: Defeat 1 Possessed Security and 2 Possessed Soldiers using grenades, Heat Blast, or the Chainsaw.
- 13Mission 2: Fight 2.10: Entranceway / Control Room Area: Fight three Imps and some Possessed enemies in the entrance hallway. A door to the right leads to a Munitions Crate, an Assault Rifle, and CODEX ENTRY "Monsters / Possessed Security". Use the control console screen to open the next door.
- 14Mission 2: Fight 2.11: VEGA Hallway: As the door opens, a Possessed Soldier will attack. Engage many Possessed, 3 Possessed Soldiers, and 1 Possessed Security. A hall to the left may be guarded by the Possessed Security and contains ELITE GUARD 2.3 and a Munitions Crate. An Imp spawns after climbing.
- 15Mission 2: VEGA Console area: In this semicircular area, climb crates on the left and jump to find SECRET 2.4 and COLLECTIBLE 2.2: "Heavy Assault Rifle Model, Bronzeguy". Enter the central room for a cutscene. Direct Argent Energy towards your Health.
- 16Mission 3: Foundry "Meltdown": This mission requires destroying 4 Gore Nests. Nests 1 and 2 can be destroyed anytime. Nest 3 requires a Yellow Keycard, and Nest 4 requires a Blue Keycard (which itself requires a Yellow Keycard).
- 17Gore Nest Locations: Nest 1 is behind the Field Drone. Nest 2 is on a damaged platform in the main area. Nest 3 is in a side-foundry (Yellow Keycard required). Nest 4 is in a locker room area (Blue Keycard required). The Main Foundry Area has molten metal floors and platform-walkways.
- 18Combat Challenges Notes: Tips are provided for "Three Possessed, One Barrel", "Curb Stomp" (easier at Gore Nest 2, Hell Razers don't count), and "Quite the Collector".
- 19Mission 3: Mini Fight 3.1: Small Initial Gang: Exit into the Main Foundry Area and jump left over a gap. A fight may spawn here. Across a bridge to the right, a Possessed Soldier can be Death-From-Above Glory Killed for the "Curb Stomp" challenge, and many possessed can be killed with one barrel for Combat Challenge #1.
- 20Mission 3: Gore Nest 1 (Ante-Room): Go back through the door to find FIELD DRONE 3.1 and CODEX ENTRY "Environments / Foundry".
- 21Mission 3: Gore Nest 1: Mini Fight 3.2: Side-Foundry: Continue back past firey doors to a control console. Observe a replay to locate the Yellow Keycard Guard. Two passages are available: the entrance on the right, and a left passage containing the keycard. The catwalk in the left passage is broken, with a deceased guard visible on the other side.
Tips
- Use Heat Blast and the Chainsaw strategically during the Outdoor Fight.
- Utilize the Berserk Powerup to quickly clear out remaining enemies.
- When crossing the bridge, be aware of the automatic door ambush and use grenades or the Chainsaw effectively.
- The Chainsaw is particularly useful against shielded enemies.
- Explore the left hallway in the VEGA Hallway for Elite Guard 2.3 and a Munitions Crate.
- Prioritize directing Argent Energy towards Health during the VEGA Console cutscene.
- For combat challenges, note the specific locations and enemy types mentioned.
- SECRET 2.6
- COLLECTIBLE 2.1: "Doom Marine Model, Doomguy"
- SECRET 2.4
- COLLECTIBLE 2.2: "Heavy Assault Rifle Model, Bronzeguy"
- ELITE GUARD 2.3
- CODEX ENTRY "Monsters / Possessed Security"
- CODEX ENTRY "Environments / Foundry"
- Access to Yellow and Blue Keycards for Gore Nests.
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