Skip to content
Part 11
Doom (2016)

Part 11

Doom (2016) Part 11 walkthrough covering Argent Cell, Argent Filter, and optional areas like the Lab and Back Access Walkway.

By ···10 min read·Multi-source verified
1 reading this guide  

Doom (2016) Part 11 walkthrough covering Argent Cell, Argent Filter, and optional areas like the Lab and Back Access Walkway.

Walkthrough
  1. 1
    Return to the Blockade area and look for a cave on the left to find ELITE GUARD 4.1 and some ammo.
  2. 2
    Head to the building on the left side of the force-field (opposite the gore nest from where you entered) to find the Argent Cell. There should be some Health in front of it.
  3. 3
    Enter the Argent Cell building; 5 Imps will spawn gradually.
  4. 4
    Once the Imps are defeated, a CHECKPOINT (an auto-save point you restart from on death) will be reached.
  5. 5
    Find ARGENT CELL 4.1 behind some tanks. Most players will opt for Health.
  6. 6
    Open the small door on the lower floor near the Gore Nest's old location. Enter to find a Possessed Engineer, a few Possesseds, and CODEX ENTRY "Personnel / VEGA".
  7. 7
    Turn left, follow the waypoint (a marker on your map you've manually placed as a destination), and interact with the Argent Filter for a cutscene (a non-interactive cinematic the game plays automatically).
  8. 8
    To find an optional treasure area, face the big blue force field, go left down a path with a Munitions Crate, turn right, and descend 3 floating Islands of rock to a partially open bay door. Inside, you will find Gas, shotgun and plasma ammo, armor, and FIELD DRONE 4.1.
  9. 9
    Near the entrance for the Argent Cell building, climb two stacked crates and a suspended crate to reach the second floor of the building.
  10. 10
    Prepare for 3 Imps that run down quickly. The ensuing fight involves Imps and Hell Razers with 2 Hell Knights. This battlefield is distinguished by a large Union Aerospace tank.
  11. 11
    Go into the closest door to Gore Nest 2, on its same level. Follow the walkway to a closed green door with the waypoint behind it. Enter and interact to destroy Argent Filter #2 and get a CHECKPOINT. A Plasma Rifle is also found here.
  12. 12
    From the room containing Argent Filter #2, turn right to a large floor with large lifts. The glowing green RUNE CHALLENGE 4.2: "Dazed and Confused" is on the lift in the opposite corner.
  13. 13
    After the rune challenge, look for a large hole serviced by a lift. Jump down and into a hallway. On the left, climb a natural stairway made of blocks to reach a service walkway. Turn right to find SECRET 4.2, COLLECTIBLE 4.1, "Hell Knight Model, UACguy". A drone delivers it; wait if blocks are not climbable.
  14. 14
    From Gore Nest #2 / Union Aerospace Tank, go down the dirt walkway to its left. It becomes a metal grated walkway with a gap to jump.
  15. 15
    Before the metal grated walkway, look right for a misty cargo alcove with a crate. Jump on it to reach the second level and find a Munitions Crate. A single Imp will appear at the end of the walkway.
  16. 16
    Stand on the platform at the edge of the building and walk on a rectangular duct along the outside of the structure until you reach the next alcove. Enter to find SECRET 4.3, COLLECTIBLE 4.2, "Rocket Launcher Model, Stealthguy".
  17. 17
    Go back to the first alcove, jump across to a green-lit cliff, then to a walkway. Kill the demons (a Possessed Engineer and a few Possesseds) to maximize combat rating.
  18. 18
    Proceed to the end of the walkway (catwalk) to a door (entrance to the Icy Area). Watch out for an Imp. At the end, go left onto a natural walkway for SECRET 4.4. Kill the Possessed Engineer and Possesseds to find the SUPER SHOTGUN.
  19. 19
    Start at the Force Field (Gore Nest #1), face it, and go down the path to the left. You will see an active door and plateaus leading to a Munitions Crate. To the right is a path that becomes a sidewalk for a building. Some Possesseds appear here. At the end of the walkway is ELITE GUARD 4.3.
  20. 20
    The Lab area has a Health Station, FIELD DRONE 4.2, Gas, and CODEX ENTRY "Monsters / Hell Razer", but is not required for mission completion. Field Drone #2 is on the upper level and may take time to appear after combat. The normal entrance is from Gore Nest #2 / Union Aerospace Tank by climbing a crate to a balcony, entering the middle story. The sneaky entrance is described as Fro.
Tips
  • The order of destroying Argent Filters and Cells can impact Checkpoints.
  • The Back Access Walkway offers optional secrets and the Super Shotgun.
  • The Lab area is optional but contains useful items and a Field Drone.
  • Argent Cell 4.1 (likely Health)
  • Argent Filter #2
  • Plasma Rifle
  • RUNE CHALLENGE 4.2: "Dazed and Confused"
  • SECRET 4.2, COLLECTIBLE 4.1, "Hell Knight Model, UACguy"
  • SECRET 4.3, COLLECTIBLE 4.2, "Rocket Launcher Model, Stealthguy"
  • SECRET 4.4
  • SUPER SHOTGUN
  • ELITE GUARD 4.1
  • ELITE GUARD 4.3
  • FIELD DRONE 4.1
  • FIELD DRONE 4.2
  • CODEX ENTRY "Personnel / VEGA"
  • CODEX ENTRY "Monsters / Hell Razer"
  • Munitions Crates
  • Gas
  • Shotgun ammo
  • Plasma ammo
  • Armor

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content