Doom (2016) Part 11 walkthrough covering Argent Cell, Argent Filter, and optional areas like the Lab and Back Access Walkway.
Walkthrough
- 1Return to the Blockade area and look for a cave on the left to find ELITE GUARD 4.1 and some ammo.
- 2Head to the building on the left side of the force-field (opposite the gore nest from where you entered) to find the Argent Cell. There should be some Health in front of it.
- 3Enter the Argent Cell building; 5 Imps will spawn gradually.
- 4Once the Imps are defeated, a CHECKPOINT (an auto-save point you restart from on death) will be reached.
- 5Find ARGENT CELL 4.1 behind some tanks. Most players will opt for Health.
- 6Open the small door on the lower floor near the Gore Nest's old location. Enter to find a Possessed Engineer, a few Possesseds, and CODEX ENTRY "Personnel / VEGA".
- 7Turn left, follow the waypoint (a marker on your map you've manually placed as a destination), and interact with the Argent Filter for a cutscene (a non-interactive cinematic the game plays automatically).
- 8To find an optional treasure area, face the big blue force field, go left down a path with a Munitions Crate, turn right, and descend 3 floating Islands of rock to a partially open bay door. Inside, you will find Gas, shotgun and plasma ammo, armor, and FIELD DRONE 4.1.
- 9Near the entrance for the Argent Cell building, climb two stacked crates and a suspended crate to reach the second floor of the building.
- 10Prepare for 3 Imps that run down quickly. The ensuing fight involves Imps and Hell Razers with 2 Hell Knights. This battlefield is distinguished by a large Union Aerospace tank.
- 11Go into the closest door to Gore Nest 2, on its same level. Follow the walkway to a closed green door with the waypoint behind it. Enter and interact to destroy Argent Filter #2 and get a CHECKPOINT. A Plasma Rifle is also found here.
- 12From the room containing Argent Filter #2, turn right to a large floor with large lifts. The glowing green RUNE CHALLENGE 4.2: "Dazed and Confused" is on the lift in the opposite corner.
- 13After the rune challenge, look for a large hole serviced by a lift. Jump down and into a hallway. On the left, climb a natural stairway made of blocks to reach a service walkway. Turn right to find SECRET 4.2, COLLECTIBLE 4.1, "Hell Knight Model, UACguy". A drone delivers it; wait if blocks are not climbable.
- 14From Gore Nest #2 / Union Aerospace Tank, go down the dirt walkway to its left. It becomes a metal grated walkway with a gap to jump.
- 15Before the metal grated walkway, look right for a misty cargo alcove with a crate. Jump on it to reach the second level and find a Munitions Crate. A single Imp will appear at the end of the walkway.
- 16Stand on the platform at the edge of the building and walk on a rectangular duct along the outside of the structure until you reach the next alcove. Enter to find SECRET 4.3, COLLECTIBLE 4.2, "Rocket Launcher Model, Stealthguy".
- 17Go back to the first alcove, jump across to a green-lit cliff, then to a walkway. Kill the demons (a Possessed Engineer and a few Possesseds) to maximize combat rating.
- 18Proceed to the end of the walkway (catwalk) to a door (entrance to the Icy Area). Watch out for an Imp. At the end, go left onto a natural walkway for SECRET 4.4. Kill the Possessed Engineer and Possesseds to find the SUPER SHOTGUN.
- 19Start at the Force Field (Gore Nest #1), face it, and go down the path to the left. You will see an active door and plateaus leading to a Munitions Crate. To the right is a path that becomes a sidewalk for a building. Some Possesseds appear here. At the end of the walkway is ELITE GUARD 4.3.
- 20The Lab area has a Health Station, FIELD DRONE 4.2, Gas, and CODEX ENTRY "Monsters / Hell Razer", but is not required for mission completion. Field Drone #2 is on the upper level and may take time to appear after combat. The normal entrance is from Gore Nest #2 / Union Aerospace Tank by climbing a crate to a balcony, entering the middle story. The sneaky entrance is described as Fro.
Tips
- The order of destroying Argent Filters and Cells can impact Checkpoints.
- The Back Access Walkway offers optional secrets and the Super Shotgun.
- The Lab area is optional but contains useful items and a Field Drone.
- Argent Cell 4.1 (likely Health)
- Argent Filter #2
- Plasma Rifle
- RUNE CHALLENGE 4.2: "Dazed and Confused"
- SECRET 4.2, COLLECTIBLE 4.1, "Hell Knight Model, UACguy"
- SECRET 4.3, COLLECTIBLE 4.2, "Rocket Launcher Model, Stealthguy"
- SECRET 4.4
- SUPER SHOTGUN
- ELITE GUARD 4.1
- ELITE GUARD 4.3
- FIELD DRONE 4.1
- FIELD DRONE 4.2
- CODEX ENTRY "Personnel / VEGA"
- CODEX ENTRY "Monsters / Hell Razer"
- Munitions Crates
- Gas
- Shotgun ammo
- Plasma ammo
- Armor
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