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Part 13
Doom (2016)

Part 13

Detailed walkthrough for Part 13 of Doom (2016), covering the Argent Energy Tower, including secrets, rune challenges, collectibles, and combat strategies.

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Detailed walkthrough for Part 13 of Doom (2016), covering the Argent Energy Tower, including secrets, rune challenges, collectibles, and combat strategies.

Walkthrough
  1. 1
    Retrieve the Jump Boots from the locker room, along with a CODEX ENTRY "Environments / Argent Energy Tower", ammo, and a Health Station.
  2. 2
    Exit the locker room, go right, double-jump onto a platform, U-turn, and look left for another platform to jump onto.
  3. 3
    Down-jump into an enclosed area containing a Rune Challenge (RUNE CHALLENGE 5.1 "Ammo Boost"), a suit of armor, and a Gas can. Jump down to exit.
  4. 4
    Jump up the platforms to access the Rune Challenge area again, but look across for a floor under a low-beam. Jump to it, grab the armor at the end, and ignore the nearby crate and rockets for now.
  5. 5
    Go left to a platform, jump up, and then jump to a higher green-lit platform.
  6. 6
    From the top platform, drop into a pink-lit alcove to find SECRET 5.1 and ARGENT CELL 5.1.
  7. 7
    Rune Challenge 5.1 "Ammo Boost" Hints: Complete the challenge by not missing any targets. A strategy is to make 1 1/4 laps around the periphery, shooting stragglers in the center. This challenge is not essential but improves ammo availability, especially for the BFG.
  8. 8
    Mission 5: Crossing the Bridge, and Secret Guardhouse: Before crossing the bridge, ensure you have Argent Cell #1 and Rune Challenge #1.
  9. 9
    Use crates and rockets to jump onto the bridge proper. Continue along and jump down to a platform.
  10. 10
    Expect an ambush of approximately 8 Imps, appearing 2 at a time, on the catwalk bridge. Aim for Glory Kills from behind for the Chiropracter Challenge.
  11. 11
    From the tunnels, access FIELD DRONE 5.1 and SECRET 5.2. Get on top of a tunnel, double-jump to a green-lit platform.
  12. 12
    Jump left up a series of airy platforms to an enclosed bluish area with 8 The Possessed and a Possessed Engineer on the upper deck near armor. A Possessed Security is on the bridge outside.
  13. 13
    Across the bridge is Secret #2, a guard house. Inside, fight a Hell Knight, 2 Possessed Soldiers, and a Possessed Security. Loot includes Field Drone #1, health, and CODEX ENTRY "Monsters / Revenant".
  14. 14
    Continue along a walkway to some armor.
  15. 15
    Jump down to a long walkway with a long gap that requires a double-jump to cross.
  16. 16
    Mission 5: The Far Side of the Bridge: After the destroyed section, look down and right for ELITE GUARD 5.1 (SECRET 5.3) against a wall. Jump down.
  17. 17
    To get back up, jump across the gap, then nearly vertically up a few ledges using yellow ledges, shimmying left at one point. (Note: It's easier to proceed forward than backtrack).
  18. 18
    After a cut scene, enter the next room to find a Health Station, CODEX ENTRY "Monsters / Summoner", and an AUTO-MAP.
  19. 19
    Mission 5: Fight: Tower Exterior: Surprise 2 Imps upon entering. Plasma ammo is to the left. Ahead, a platform has an upper and lower story. A Quad Powerup is on a higher platform further ahead.
  20. 20
    Use a Neck Glory Kill on an Imp, grab the Quad Powerup, and use the Plasma Gun / Heat Blast to defeat remaining enemies (many Imps and Hell Razers, 2 Summoners).
  21. 21
    Exit through a Maintenance door.
  22. 22
    Mission 5: Lower Railway (Description and Secret): You are outside the Argent Energy Tower. Follow an unmanned train running right every 5 seconds. Use the Munitions Crate and drop into an unused track.
  23. 23
    Look for an entrance to a human-sized passageway on your left.
  24. 24
    Inside the passageway, look back for ELITE GUARD 5.2. Continue to find a Health Station and Codex Page "Database / Argent Energy".
  25. 25
    As the passage narrows and darkens, prepare for a detour to find a collectible.
  26. 26
    SECRET 5.4, COLLECTIBLE 5.1: "UAC Pistol Model / Orangeguy": Re-enter the unused Train corridor by veering right. Continue to an unused, stationary train car. Double-jump onto the ledge to your right, then onto the train car (the upper train will not hit you).
  27. 27
    Face the dimly-lit ledge near where upper train cars enter (perpendicular to it). Jump almost sideways onto this ledge.
  28. 28
    Turn left and go up (parallel to the train), then turn around and jump into the hole the upper train enters. Keep moving, and when the floor runs out, drop left to find the Model.
  29. 29
    Drop down the train area to return to the Elite Guard area and continue back to where the passage narrows.
Tips
  • The "Ammo Boost" Rune Challenge, while not mandatory, significantly improves ammo management, especially for the BFG.
  • Utilize Glory Kills from behind to work towards the Chiropracter Challenge during Imp ambushes.
  • The Quad Powerup in the Tower Exterior area can be used to quickly clear out a large group of enemies.
  • When attempting the tricky jump for the "UAC Pistol Model" collectible, ensure you are facing directly at the target ledge and be prepared to jump sideways.
  • Jump Boots
  • CODEX ENTRY "Environments / Argent Energy Tower"
  • Various Ammo and Health Stations
  • RUNE CHALLENGE 5.1 "Ammo Boost"
  • SECRET 5.1
  • ARGENT CELL 5.1
  • SECRET 5.2
  • FIELD DRONE 5.1
  • CODEX ENTRY "Monsters / Revenant"
  • SECRET 5.3
  • ELITE GUARD 5.1
  • CODEX ENTRY "Monsters / Summoner"
  • AUTO-MAP
  • Quad Powerup
  • ELITE GUARD 5.2
  • Codex Page "Database / Argent Energy"
  • SECRET 5.4
  • COLLECTIBLE 5.1: "UAC Pistol Model / Orangeguy"

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