Doom (2016) Part 6 walkthrough covering Mission 1 fights, finding the Blue Keycard, and Mission 2 combat challenges.
As you approach another tall cliff, you can see Imps running off into the horizon. You can also shoot The Possesseds (basic demon enemies) below, but it's better to use them as walking health bonuses.
Mission 1: Fight 1.1: Pre-Blue-Keycard
This is the first real fight of the game, occurring on a 2-level dual-figure-eight structure. If you are quick and accurate, you can target some imps on the cliffs above, and you can shoot at The Possesseds below. In my opinion, these aren't worth spending time on. Like many fights throughout the game, you will learn your own opening gambit. For me, I target the 2 POSSESSED SOLDIERS that appear right in front of you: one in the center in front of a pinnacle, and one at right near a barrel that can be shot. After that, just keep moving and shooting. You'll be able to recharge over the next easy fight, so use up all the health and armor during the fight.
Mission 1: Keycard and Secret
After the demonic threat is neutralized, a gate opens up, opposite the entrance location. However, another gate immediately (requiring the Blue Keycard) blocks progress. Turn right and walk down a tunnel. Behind a large block is a corpse with a Blue Keycard. After getting the keycard, stand on the block and look around for a tunnel above you. You should jump to it, and pick up SECRET 1.1 and your first collectible, COLLECTIBLE 1.1 "Combat Shotgun Model, Blueguy". Continuing through the tunnel, you'll get to the gate, which will open. You'll get some ammo, but more importantly, the FRAG GRENADE, which is very useful, especially once your suit's equipment upgrades are done.
Mission 1: Mini-Fight 1.2: Stray Possessed and Imps
There are about 6 The Possesseds and 3 Imps. After killing those guys, enter the cave to the right (at the top of the incline). You will find some worshipping Possessed and an Auto-map (a map that shows your immediate surroundings). Continue out the cave to find a Praetor Token (ELITE GUARD 1.1) on the right before jumping down.
Mission 1: Mini-Fight 1.3: Stray Imps
As you drop down the last level of this spit of land, 5 Imps will attack from various directions. CHECKPOINT (an auto-save point you restart from on death). After that, look for the large tank with TRI 9-C printed on it, and enter its lower level. There is a lever through that you should interact with then enter the Classic Doom Level. Exit the structure and you should be able to see up the path to SECRET 1.2, CLASSIC MAP 1.1 "Doom II: Entryway".
Mission 1: Classic Fight 1.4: Classic Doom Level
There are 4 Possessed Soldiers standing on pedestals in here. I usually use a Frag Grenade to kill the left one, then snipe the right one from just under the pillar. The remaining two can be taken out one-at-a-time. If you actuate the switch nearer the entrance, you can get some minor booty. Mostly, this fight isn't worth the effort. After this, jump onto the crates at the end of the landing bay, and jump the chasm. At the end of this area, you may catch a glance of the Field Drone flying away to the right. But go left to an area with Health and Armor, and the second CODEX ENTRY "Environments / The UAC".
Mission 1: Fight 1.5: Just Across the Chasm
Go back, and to the right where you saw the Field Drone; it's floating right ahead. Interact with it: I tend to get Charged Shot as it makes an upcoming challenge easier, but either (or none) can be used. You will come across some The Possesseds worshipping a corpse. There are 3 Possessed Soldiers around in the peripheries as well, and they will be join in the fun by some Imps that'll spawn, potentially close to you. After killing them, CHECKPOINT.
Mission 1: Fight 1.6: Pre Entranceway Area
This canyon can be approached in two ways: go directly up the canyon, or back up and ascend some cliffs to the left (there's a Medium Health visible), cross over the canyon on a land bridge, then turn left and climb up a yellow metal wall. Either way, expect 5+ Imps (plus some The Possesseds). CHECKPOINT. You should see a suit of Armor on a small plateau. Just before that, at the canyon's bottom, look around for a small backfacing greenlit "secret" tunnel. It leads to a cliff with SECRET 1.3 to COLLECTIBLE 1.2 "Imp Model, Classicguy".
Mission 1: Fight 1.7: Station Entrance
You can approach this fight up the main road (over the plateau with a suit of armor), or from the side using the plateau to the right. Use grenades to knock these forces back, and retreat to snipe at the various demons. It's about 6? Possessed Soldier, 6? Imps, and 12? The Possessed. Search all over for ammo. Now, go up to the top level. You'll see a medium Health. And at the end of both of the broken tracks there are carts containing Health and Ammo. Enter into either of the twin doors, there's some armor - pick it up if needed, then proceed to the waypoint (a marker on your HUD (Heads-Up Display) indicating your objective).
5 Possessed wait here, and 2 Imps.
- The Frag Grenade is very useful, especially once your suit's equipment upgrades are done.
- Use The Possessed as walking health bonuses when possible.
- The Pistol can be used to more reliably stagger enemies for Glory Kills.
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