Learn about all the characters and NPCs in Donkey Kong 64, including the Kong family, Cranky Kong, Funky Kong, Candy Kong, and more.
Diddy Kong
Diddy Kong, Donkey Kong's spunky nephew, is another returning character. While he is small, he's quite fast and can jump very high.
Tiny Kong
Dixie's sister is ready for action, sporting her sister's signature hairspin, now called the Ponytail Twirl. Like in DKC2, the hairspin is an absolute godsend and constantly proves itself useful.
Lanky Kong
Lanky Kong is the goofball of the DK crew, with a clown nose and ridiculously long and stretchy arms. Those arms, however, give him a huge range in which he can kill enemies and allow him to perform some interesting techniques.
Chunky Kong
Kiddy Kong's older brother is even larger than the abnormally-sized crybaby from DKC3. He weighs 2,000 pounds and can crush any Kremling in a heartbeat. His monstrous size renders him slow.
Cranky Kong
Cranky Kong sells you moves needed to complete your quest. The prices of his moves go up as you go on. Cranky's lab is in every level.
Funky Kong
Funky Kong will sell the Kongs shooters that can activate special switches as well as upgrades for said shooters. His armory can be found in every level.
Candy Kong
Candy Kong sells the Kongs instruments that can activate Music Pads and nuke all the enemies in the area. Her shop is found in every level except Jungle Japes and Fungi Forest.
Wrinkly Kong
Wrinkly Kong, who died after DKC3, is still here to give you tips in spirit form. If you walk up to the doors in a level's lobby, she'll give you a hint for the appropriate Kong (the doors are color-coded) for that level.
King K. Rool
King K. Rool is up to his usual Golden Banana stealing. He also decided to kidnap the four Kongs. You've got to get back the banana hoard and save the Kongs, then defeat him.
K. Lumsy
K. Lumsy, who lives in the cave connected to Crocodile Isle, is an ex-Kremling, banished to a cage for his lack of ruthlessness. He's about a thousand times larger than Donkey. He'll agree to help you if you defeat the bosses of the worlds, who hold the Boss Keys to his cage. There are eight locks in total to open. Each time you open a lock, K. Lumsy will dance around and cause a massive earthquake, which somehow manages to open a level or two but cause no other damage.
Snide
Snide, a weasel who made the Blueprints to the Blast-o-Matic, was fired because K. Rool didn't trust him. He wants to get back at K. Rool, but he'll need you to collect Blueprints. Kill the Kasplats (there is one for each Kong in every level) to get the Blueprints, then give them to Snide for Golden Bananas. Once you reach Hideout Helm, every Blueprint you returned gives you 1 minute, not to mention an extra 10 minutes. That means 50 minutes if you retrieve all 40 Blueprints.
Troff n' Scoff
Troff n' Scoff are two animals who live in portals found in the worlds. You'll find about five of them per world. You'll have to stand on the Banana Pad to feed Scoff, the miniature hippo, a load of bananas. Once you feed him the amount of bananas listed on the door, he will become as huge as Troff while Troff, for some reason, shrinks.
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