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Part 6
Donkey Kong 64

Part 6

Follow this comprehensive guide to navigate Donkey Kong 64's Jungle Japes level. Learn about Bananaport Pads, Tag Barrels, Wrinkly Doors, and how to defeat enemies to collect Golden Bananas and the Battle Arena Crown.

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Follow this comprehensive guide to navigate Donkey Kong 64's Jungle Japes level. Learn about Bananaport Pads, Tag Barrels, Wrinkly Doors, and how to defeat enemies to collect Golden Bananas and the Battle Arena Crown.

Use the e WAY OUT sign to the end. Simian Slam the Donkey switch to open the gate, allowing you to head through.

Squawks tells you that all the areas except for one (a cave near Crocodile Isle) are blocked off. Go forward and you'll see a bunch of pads plus a barrel. The barrel is called a Tag Barrel. You need it to switch characters once you've rescued another Kong. The pads are Bananaport Pads. Once you activate two with the same number, you can press Z while standing on one to teleport to the other. Activate one of them and Squawks will explain how they work. Activate the rest. Look for the cave that Squawks said wasn't blocked off. It's attached to Crocodile Isle. Swim over to it and activate BANANAPORT #1, then head inside.

You'll meet K. Lumsy, a Kremling so enormous you'll only see his legs. He was put in the equally enormous cage by K. Rool for not being a ruthless Kremling. He refused to smash DK Isle and the cute little monkeys, so he has to stay in his cage until he toughens up. He asks Donkey to help free him, and Donkey says yes. K. Lumsy is filled with joy and explodes, bouncing around his cage, which causes an earthquake. Outside, a single damn rock on the isle explodes (absolutely no other damage results), revealing a Golden Banana and a passage. K. Lumsy instantly sinks back into depression. He explains that the keys to his cage were given to K. Rool's toughest and most ferocious bad guys (the bosses). He tells you to bring the keys to his cage if you manage to get any. Leave the little cave.

Teleport back to the start and, facing DK Isle, head right along the shoreline. Kill the beaver in the greenish area and get the GOLDEN BANANA (1), then head into the passage. This is the lobby to the first world. Every level has a lobby where you'll find B. Locker (a cut-scene introduces you to him). He guards the DK Portal, which is the only way into the level, and won't let you in unless you have enough Golden Bananas. Avoid the beavers and towards him, but look at the doors to the sides of him. These are Wrinkly doors. If you walk towards one (right now you can only go towards the yellow one, as you haven't rescued the other Kongs), Wrinkly will give you a tip for that Kong regarding the level you're about to go in. Talk to Wrinkly by going to the yellow door and she'll explain this, then head to B. Locker. You have the one banana required, so he'll let you in.

Jungle Japes

Moves - Baboon Blast, Chimpy Charge, Coconut Shooter, Peanut Popguns
Difficulty - 1.5/10
Enemies - Gnawty, Kaboom, Kasplat, Klump, Krash, TNT Cart, Zinger

The first time you enter a level, you have to watch a cut-scene before you can begin. K. Rool opens his observation window and watches Donkey struggle to get a Golden Banana. He uses the Simian Slam to make it fall, but K. Rool says Donkey will need more than brute strength to defeat him this time.

After the cut-scene is over, the level's name always appears and the camera shows a bit of the level. Squawks will tell you to gather as many bananas as you can before going through a Troff n' Scoff Portal, which lead to a special room. He'll also tell you that you'll get a Banana Medal if you collect at least 75 bananas.

Activate BANANAPORT #1 behind you, then climb the nearest tree (you can't climb the darker ones) and swing across the vines. As you go, get the bananas (5). Jump to the Donkey switch at the end, which activates automatically, opening the gate below. Drop down and collect the three Banana Bunch Coins (6). Head through the tunnel, killing the Gnawties. At the end, you'll find the main area of the level. A cut-scene shows that Diddy is trapped in a cage. He calls for help, then Squakws tells you that there are 25 Golden Bananas here, but you'll only be able to find 5 of them without the help of the other Kongs. Activate BANANAPORTS #1-2.

Cross the lake to the area of land on the right, where you'll find a Zinger and two Gnawties. Avoid the enemies and head to the back, where you'll find BANANAPORT #3 and a banana bunch (10). Bunches are worth five bananas. Head back to the start and go left this time. You'll find an area with a big X. Activate the second BANANAPORT #3 and get the banana bunch (15). Jump into the lake and swim over to the jungle wall. There's a giant vine, so climb it to reach Funky armory. You should also see a metal pad. These are called Battle Arena Pads. First, climb the tree for a banana bunch (20), then stand on the pad. Follow Squawks's directions to press Z while on the pad to transport yourself to K. Rool's battle arena.

Battle Arena #1 - Beaver Brawl

Since this is your first battle arena, it's extremely easy. You'll find one of these pads in each level. The way it works is that you have to survive until the time limit runs out. You also can't be knocked off the edge, which is your biggest threat. Once the time limit is over, you get a crown. You only have to survive three beavers for 30 seconds, so this is easy as pie. I recommend highjumping and pressing Z when they're all in the middle to take them out at once. They regenerate instantly. Once the time limit is up, you have to backflip to get the BATTLE ARENA CROWN (1).

The pad has disappeared, so head into the armory.

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