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Part 35
Donkey Kong 64

Part 35

Follow this comprehensive Donkey Kong 64 walkthrough for Part 35, covering the Batty Barrel Bandit, Lanky's Kasplat, and seal mini-game to find Golden Bananas and blueprints.

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Follow this comprehensive Donkey Kong 64 walkthrough for Part 35, covering the Batty Barrel Bandit, Lanky's Kasplat, and seal mini-game to find Golden Bananas and blueprints.

Around its base for ten bananas (65). Now head back to the surface. Find the alcove with Diddy's Kasplat and play your triangle on the music pad. The door on top of the sunken ship will open. Okay, you'll have to be quick to do this in 60 seconds, so hop back into the water and raise the water level. Jump onto the lighthouse and use Bananaport #5 to return to the other area. Rush to the sunken ship and swim through the top entrance. Swim to the bottom and head around. In one corner, you'll find a Bonus Barrel above a coin stack.

Batty Barrel Bandit — Difficulty: 4/10

This game works like a slot machine. The objective is to line up four Golden Bananas in the machine three times. The hit counter on the top of the screen shows how many jackpots you have left to hit. Press A to spin a slot. If you hit an item other than a banana, press A rapidly to reset the machine. You also have to press A to start the game. Since the wheel moves slowly, you can just hit the button when you see the Golden Banana. If you time it well, you should get it. Your biggest threat is freaking out and just ramming the A button. Towards the end, you'll need to have good reflexes or predict the banana. The wheel is much faster for the last round. If you remain calm, you shouldn't have too much trouble.

After collecting your GOLDEN BANANA (3), exit. Go over to Bananaport #5. Follow the "valley" to Funky's shop. Play the Triangle Trample on Donkey's pad to kill the Kasplat, then backflip to the BLUEPRINT (4). Quickly shoot the balloon (75) floating around the cactus. That gives you a BANANA MEDAL (5). Swim back through the valley over to the sunken ship. Head forward over to the area with the two-entrance sunken ship. Shoot the banana balloon (85) above the water from the raft, then get the banana bunch (90) above BANANAPORT #2 and warp.

You appear on the crate in the sunken ship area. Head back through the main tunnel to the start and go inside to the room with Lanky's Kasplat. First, kill the Kasplat. Now quickly head to the right side of the platforms and pick up the cannonball. Jump over the platforms as you head to the opposite side, where you must place the ball in the cannon. The object is to shoot three targets that move in crazy patterns in a limited amount of time. You only get six shots, so be careful. Press Z to fire. Turn to face the wall opposite the exit and you'll find a target moving side-to-side. Aim a little higher, as the cannonballs are affected by gravity. Lead your shot and you should hit it easily. Turn left to find a target moving in figure-eights. Aim a little bit above the top of one of the "circles" in the eight and shoot when the target is on the bottom of the opposite circle. Now turn 180 degrees for the final target, which is moving in circles. Aim just above the top of the circle and shoot when the target is about 45 degrees past the top. Once you win, you'll get a GOLDEN BANANA (4).

Before collecting your prize, stand by the cannon and shoot the balloon (100) hovering above the water. Now head out of this room and go through the tunnel. Use the Tag Barrel to become Donkey Kong. Head left into the second main area and keep swimming forward. Activate BANANAPORT #4 on the raft and continue. Head into Candy's shop, which is in plain sight. Pay five coins to purchase the first instrument upgrade, which gives your instrument 15 energy instead of 10. There's a Tag Barrel floating above the water outside the shop. Use it to switch to Donkey Kong, then swim over to the seal on the last raft. As thanks for freeing him from his cage, the seal will give you a GOLDEN BANANA (3). Jump into the alcove behind the seal. It's time for one of those coin-collecting mini-games. This time, you'll be racing the seal around his course in two laps. You need to beat him and collect 10 coins. Avoid boxes or they'll explode and make you lose three coins. You also need to go through the water gates. If you miss more than five, you'll lose. Hold Z to move and press A to jump.

At the start, collect the coin (1) as you go through the watergate. Jump to get the coin (2) above the dock, then continue through the tunnel. Head through a few water gates, swerving from side-to-side and getting coins (6). Get the coin (7) between the two boxes and go through the gate. Get another coin (8) between two boxes, then jump to get the coin (9) and head through the gate. Ignore the coin on the side, opting for the coin (10) in front of the gate. Keep collecting coins in case you run into a box. Now head through the next tunnel. Ride through the gate and go around the box, then another gate. Continue through the tunnel like this, avoiding boxes and going through gates. Once you make it through the tunnel, the first lap is over. Follow the guide again. If you beat the seal and finish first, you'll win. Once you've got a few extra coins, concentrate on speed. If you can afford it, miss a few gates at the end to get ahead. Once you win, the seal will give you a GOLDEN BANANA (4).

Head out of Candy's area over to the raft with Bananaport #4. Use it to warp to the top of Diddy's coinstacks. Head down a bit to find the yellow-haired Kasplat. Defeat it for a BLUEPRINT (5). Backflip back to Bananaport #4, then warp. Swim forward to the crate and go through the tunnel to the lighthouse area. Head to the left side, where you

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