Learn all about Donkey Kong 64's advanced moves like the Simian Slam, Baboon Blast, and more! Master every move to conquer the game.
Alright, let's dive into some of the cooler moves you'll learn in Donkey Kong 64. These aren't your basic jumps; these are the special abilities that'll help you reach new areas, activate switches, and blast through challenges. Most of these advanced moves are taught by Cranky, Funky, or Candy in their shops, and you'll need to spend some Banana Bunch Coins to learn them. Don't worry, they're totally worth it!
First up, let's talk about some basic but important movement upgrades. The Long Jump lets you leap way further than a normal jump, perfect for crossing those wider gaps that would otherwise stop you dead. Then there's the Roll Jump, exclusive to Diddy. It's a cartwheel attack that, when timed with a jump, gives you extra distance. You can even add another B press after the jump for even more air! Diddy also has the Double Jump, where you press A to jump, and then A again right as you land to get a much higher second jump. This is super handy for reaching high ledges.
Advanced Moves
Simian Slam (Buttus Bashium)
This is your first big move, taught by Cranky for 3 coins on DK Isle. After you finish his training barrels, you'll get this move for all Kongs. To do it, press A then Z while in the air. It's a butt stomp! While you *can* use it to defeat enemies, its main purpose is activating those green Kong Switches with the Kongs' faces on them. Stomping the right Kong's switch opens gates and makes things happen.
Super Simian Slam (Big Buttus Bashium)
Learned in Fungi Forest for 5 coins, this is an upgrade to the Simian Slam. The controls are the same, but the shockwave that comes out turns blue. This is crucial because it lets you activate the blue Kong Switches you'll find all over Fungi Forest. You pretty much can't progress without this move in that world.
Super Duper Simian Slam (Bigga Buttus Bashium)
This is the final upgrade to the Simian Slam, learned in Creepy Castle for 7 coins. Again, the controls stay the same, but the shockwave now turns red. This lets you activate the red Kong Switches found throughout Creepy Castle. Like the previous upgrade, you'll need this to get through the level.
Baboon Blast (Barrelum Perilous)
This is DK's first special move, learned in Jungle Japes for 3 coins. Once you buy it, find a pad with Donkey Kong's face on it and press Z while standing on it. You'll be blasted into the sky to play a barrel-blasting course. Usually, there's only one pad per level, and completing the course is key to finishing the level. You'll see a crosshair; line it up with the next barrel and press A, B, or Z to shoot. If you miss, you'll have to start the course over from the DK pad. Watch out for Banana Bunches and coins that mark your path. Sometimes, you'll find a Golden Banana, a DK star (which helps you progress), or a Bonus Barrel at the end of these courses.
Strong Kong (Strongum Kongus)
This move costs 5 coins and is learned in Angry Aztec. (The source text cuts off here, but this move typically allows Kongs to become temporarily invincible and stronger, often used for specific challenges or powerful attacks.)
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