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Part 66
Donkey Kong 64

Part 66

Learn how to defeat K. Rool as Lanky Kong, Tiny Kong, and Chunky Kong in Donkey Kong 64. Includes strategies for banana peels and toe attacks.

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Learn how to defeat K. Rool as Lanky Kong, Tiny Kong, and Chunky Kong in Donkey Kong 64. Includes strategies for banana peels and toe attacks.

Walkthrough
  1. 1
    Round 3 - Lanky Kong: Dodge K. Rool as he wanders the arena. Four numbered posts will raise outside the arena.
  2. 2
    When K. Rool is clear, extend Lanky's arms (do not use double stretch) to hit a button on a post, raising a pad with a barrel.
  3. 3
    Pick up the barrel and throw it to release a banana peel. Four music pads appear in the corners.
  4. 4
    Stand on a music pad and wait until K. Rool, you, and the peel are in a line. Play your trombone. K. Rool will slip on the peel.
  5. 5
    Repeat this process for the remaining three posts and banana peels. The music pads disappear as the posts do.
  6. 6
    Round 4 - Tiny Kong: Dodge K. Rool's ground shockwaves using the Ponytail Twirl.
  7. 7
    Jump into a Tiny barrel when it appears and enter the hole in K. Rool's left shoe (your right).
  8. 8
    Inside, avoid K. Rool's wiggling toes. Hide behind non-wiggling toes.
  9. 9
    When a toe rises, shoot it with Tiny's bow. This toe needs one shot.
  10. 10
    Dodge more shockwaves and enter the shoe again. The next toe needs two shots.
  11. 11
    . The third toe needs three shots.
  12. 12
    . The final toe needs four shots.
  13. 13
    Round 5 - Chunky Kong: K. Rool starts by bouncing off the ropes.
Tips
  • For Lanky Kong, lining up K. Rool with the banana peel is crucial. If K. Rool gets in your way before he's lined up, move and try again.
  • Playing the trombone at the wrong time as Lanky will cause K. Rool to run into you, costing a melon slice.
  • For Tiny Kong, the toes attack in patterns, making them predictable. Move quickly after seeing a toe wiggle.
  • The toe-stubbing rounds for Tiny Kong can take time, so avoid missing shots.
  • The bellkeepers will ring a bell to save K. Rool if he is knocked out before the timer runs out, but the bell is knocked off in Round 4.

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