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Part 25
Crysis

Part 25

Guide to Part 25 of Crysis: Defend the crash site, escape the island, and battle alien hordes on the aircraft carrier after a nuclear strike.

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Guide to Part 25 of Crysis: Defend the crash site, escape the island, and battle alien hordes on the aircraft carrier after a nuclear strike.

Walkthrough
  1. 1
    When Prophet arrives to rescue Helena, de-cloak, shoot the flying squid, and re-cloak to avoid being swarmed.
  2. 2
    Man the nearby AAA gun to annihilate the flying squid assaulting the crash site. Watch the weapon’s damage indicator and dismount before it explodes.
  3. 3
    Take refuge in a bush and use your Gauss Rifle to target aliens. Additional Gauss rounds are in the opened VTOL.
  4. 4
    When the alien opposition wanes, another VTOL arrives. Secure the landing site.
  5. 5
    After the VTOL extracts Helena and Prophet, head for your own escape landing zone. An enormous scorpion-like alien “tank” emerges. Do not fight it; proceed through the river toward the waypoint where Marines have commandeered KPA AAA guns.
  6. 6
    Grab Gauss Rifle ammo from the crate and man an AAA gun. Flying squid will attack, and the “tank” will approach. Clear the skies and avoid destruction of the AAA gun.
  7. 7
    If the gun is destroyed, use a bush and the scoped Gauss Rifle on flying aliens until the area is safe for a VTOL landing.
  8. 8
    When the VTOL arrives from the north, board it. The chapter ends as Major Strickland and the Marines stay behind to fight the alien juggernaut.
  9. 9
    After arriving on the aircraft carrier, you are informed that Admiral Morrison needs to speak with you in CDC. You are weaponless.
  10. 10
    Follow Psycho to CDC. You learn the joint chiefs have ordered a nuke of the island, and Helena is concerned about adding energy to the sphere.
  11. 11
    Get to the armory, then find Prophet in the diagnostic chair. Prophet has integrated alien tech into his suit.
  12. 12
    You take the diagnostic chair for data retrieval. Helena suggests sending an overload signal to the aliens via the nanosuit. A researcher provides a TAC cannon.
  13. 13
    Follow signs to the bridge. You learn Prophet has gone rogue and returned to the island. Admiral Morrison is ordered to launch the nuke.
  14. 14
    Helena's warnings are ignored, and the nuke hits the island. The sphere expands, and flying squid attack the carrier. You are dispatched to the flight deck without weapons.
  15. 15
    Melee a hatch, enter a burning compartment to grab the Gauss Rifle and pistol. Descend stairs to find the minigun and ammo drum.
  16. 16
    Proceed to the flight deck, grabbing Gauss Rifle ammo and a missile launcher. Target the aliens. Use the hatch for cover on harder difficulties. Re-supply when reserves are low.
  17. 17
    When the squid retreat, move south toward the waypoint. Wait with Marines for the flight deck elevator and follow them into it. The reactor core has been breached.
  18. 18
    Enter the flooded compartment and take munitions. Move north through water and corridors toward the waypoint.
Tips
  • Use de-cloaking strategically to avoid being overwhelmed by flying squid.
  • The AAA gun's damage indicator is crucial; dismount before it explodes.
  • Bushes provide good cover for using the Gauss Rifle.
  • Do not engage the scorpion-like alien tank directly; focus on reaching the AAA guns.
  • Prioritize clearing the skies of flying squid when manning the AAA gun.
  • If the AAA gun is destroyed, use the Gauss Rifle from cover.
  • On the flight deck, use the hatch as a retreat point for increased survivability.
  • Re-supply ammo frequently to avoid running out during intense combat.
  • Follow the green lights to identify the correct doors leading to the flight deck.
The chapter ends after boarding the VTOL, with the Marines holding the line against the alien juggernaut. The next chapter,

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