Navigate alien passages and energy fields in Crysis Part 23. Learn how to deal with squid and find essential ammo.
Walkthrough
- 1Move through passages, veering left at the fully grated portal. Knock out obstructing grates to continue.
- 2Turn left into the structured passage leading to another portal and a large chamber.
- 3A squid will confront you; use your shotgun at point-blank range. Stock up on shotgun ammo in side grottos. Take incendiary ammo for the FY71. A minigun is also available; replace your submachine gun with it if you have one, or if your Precision Rifle is low on ammo.
- 4Opposite your entry, look through a glass portal to the chamber beyond and note the cycling of obstructive energy fields.
- 5To the left of the viewing port, a tunnel leads into that chamber.
- 6Bear right exiting the tunnel and prepare for approximately eight squid. It is not necessary to eliminate them all.
- 7Move toward the first transparent energy field. Wait for the blaze of light after which the obstructing field will drop.
- 8Once past the first field, remain cloaked. Confront the menace when recharging, then re-cloak.
- 9Take note of the light flashing and move through both obstructions as they clear.
- 10Past the fields, enter the left portal where the current is entering to be whisked to another large cavern.
- 11A squid or two patrol this chamber; raid grottos for shotgun shells and minigun ammo if you have it. The exit is at the west end, beyond a crystalline apparatus, and is not available yet.
- 12At the far eastern end, a glass barrier reveals a huge invasion force of alien squid. Increased alien activity and more squid will enter your chamber.
- 13Your goal is to get to the now glowing exit portal on the far west end. Stay along the left wall. Firing on squid increases their awareness and aggression.
- 14Recharge to maximize cloaked time as you get near the exit. With luck and an active cloak, push through the numerous squid guarding it.
- 15Start across the chamber toward the exit gateway. Allow your cloak to recharge, and when the lights die, continue pushing forward.
- 16When lights come back on, squid will attack. Get into the exit alcove and into a corner.
- 17Kill attacking squid point blank with the Precision Rifle, shotgun, or other weapons; melee them if necessary. De-cloak to shoot and cloak to regain health if hit.
- 18After four or five kills, the apparatus in front of the door will start to power up. A few more kills will enable it, expelling you from the alien core.
- 19You emerge onto a tropical island that has turned frigid near an expanding alien sphere. Locate the Marines.
- 20Go right from your starting point. The path down the mountainside is linear. Avoid the majority or all of the squid by using cloaking tactics; fighting them all will likely get you killed and tax your ammo.
- 21Just beyond wreckage with munitions, the path turns hard right. Half a dozen squid will congregate there. Avoid a pitched battle by carefully cloaking past them.
- 22Continue downgrade. If fighting, grab shotgun ammo in the shack beyond the shallow crevasse, but be aware this side trip attracts additional attacks. Bypassing the shack is advised.
Tips
- The cloak lasts a long while when you aren’t moving or shooting through it, so be patient.
- Combat with squid is largely an option; focus on evasion and cloaking.
- The tropical island has turned frigid; keep moving to avoid freezing.
- Squid corpses explode shortly after death; avoid being backed into a corner when fighting them.
- There are areas where you can recharge if your stealth tactics have kept them off your tail. Move slowly to conserve energy.
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