Skip to content
Part 1
Crysis

Part 1

Begin your Crysis journey with Part 1 of our comprehensive guide, covering the initial chapters from Contact to Exodus. Learn about the story, weapons, and gameplay.

By ···10 min read·Multi-source verified
1 reading this guide  

Begin your Crysis journey with Part 1 of our comprehensive guide, covering the initial chapters from Contact to Exodus. Learn about the story, weapons, and gameplay.

It is August 14, 2020. A US Special Forces team has been covertly inserted onto the Pacific island of Lingshan. The remote island has been invaded and occupied by a large force of the North Korean military, under the command of their most notorious commander, General Kyong. The US Special Forces team is tasked with the extraction of an archeological team that was researching on the island. There is, however, much more to this mission than a simple rescue of the scientists. The scientists have found something-something truly ancient, intelligent, malevolent and not of this world, and General Kyong is determined to possess it at any cost. The inevitable clash of the two forces is soon dwarfed by the realization that an alien evil has been awakened-an invasion of the planet Earth is underway.

This Crysis walkthrough details gameplay that is viable on all four difficulty levels. Its details were gained through game play on the PS3. The classic 2007 game, Crysis, was released for the PS3 and XBOX 360 on October 4, 2011 as a DLC. The game has transitioned superbly to the console platform, with no serious technical issues, with excellent graphics, good quality AI, minimal glitches and superb game play and gunplay. Accepting the fact that the storyline features first contact with a malevolent alien force, the game features plausible missions rather than contrived ones and their flow is natural, fast paced, varied and the open-world allows great flexibility in strategy and combat tactics.

The open world environment of Crysis allows great flexibility in game play. The highly varied environment will take you from lush tropical jungles through rocky wooded highlands, river valleys and canyons and finally into the heart of an ancient alien stronghold, awakened from an eon of cold slumber by the curiosity of some and a quest for power by others. The environment offers great freedom of movement in the pursuit of missions, which is enhanced by the player’s ability to use effective stealth tactics to modify the flow of the action.

Crysis has four difficulty levels: “Easy,” “Normal,” “Hard” and “Delta.” The gunplay and flow of the game is the same for all. Enemy AI will get a bit tougher, a lot more aggressive and a lot more aware as the level increases; but the most noticeable difference is in Nomad’s own vulnerability-he can take much more damage on “Easy” and live than he can on “Delta.” This fact makes stealth tactics, sniping, picking your battlefields, infiltration and calculated avoidance more important on the tougher levels than on the easier ones. On “Delta,” for example, you can’t use bullying tactics and survive-it isn’t even advised on “Easy.” Stealth tactics work extremely well in Crysis and should be fully exploited on all levels of play.

WEAPONS:

The player can carry two primary weapons and a pistol as a secondary weapon. Finding a second pistol will allow you do wield dual pistols, doubling their damage output. You can also carry a guided missile launcher, C4 explosive charges and a variety of grenades. Both the primary and secondary weapons have selectable options, allowing some of them to be equipped with a variety of sights, with silencers, flashlights, grenade launchers and with the option to shoot tranquilizer darts. Many of these options are original equipment while others are acquired during game play. You start the game with a SCAR assault rifle and a pistol.

Pistol: The standard pistol is carried in addition to your two allowable primary weapons. Ammo for it is plentiful and if you pick up a second pistol they can be dual wielded, doubling their damage output. The pistol, however, will never be a first choice in any scenario. It can be useful on occasion if you aren’t carrying a silenced weapon, since a silencer and laser sighting are its default options.

SCAR assault rifle: The SCAR assault rifle is the main assault rifle carried by the US forces and is an excellent weapon, far superior to the KPAs KY71 assault rifle. Its damage output, rate of fire and accuracy, especially when equipped with a scope, are excellent. When the sniper scope is available it is a respectable long-range option to the Precision Rifle. The iron and reflex sighting also make it a good close-quarters weapon. It also has the ability to shoot tranquilizer darts that render an enemy unconscious for about a minute. When you acquire the grenade launcher attachment it packs additional punch against vehicles, gun emplacements and troop concentrations; but the SCAR has one shortcoming-its ammo is rare, especially in the early chapters of the game when you are solo with the KPA who don’t use it. That said, economical usage would allow you to carry one rather than the weaker KY71 assault rifle for most of the game’s early chapters. In the middle and later stages, its ammo is more available, both from fallen comrades and the occasional US stockpile.

FY71 assault rifle: The FY71 assault rifle is the primary weapon carried by the KPA, especially

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content