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Bombsite B (7)
Counter-Strike: Source

Bombsite B (7)

Learn how to take Bombsite B in Counter-Strike: Source. This guide covers T-side entrances, CT advantages, and strategies for a successful plant.

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Learn how to take Bombsite B in Counter-Strike: Source. This guide covers T-side entrances, CT advantages, and strategies for a successful plant.

If you know the Connector route to A from CT, then you already know how to get to Bombsite B. To get to the higher position along the outside of the site, you can run through the garage door behind you and head up the ladder. Bombsite B is an isolated indoor bombsite that T sides will like to play towards if an early pick is made there, if they have limited grenade utility, or if they are looking for a quick plant. This last part is important: since the planting area on B is a lot closer to the T entrances there than A is to its, Ts on eco will commonly make plays here in an attempt to get a plant and earn more money.

These entrances are called Upper and Lower B, and Ts can get to them out of spawn by either taking their first right and running all the way down the hallway, or by heading towards Popdog and pretending the ladder down there doesn't exist. Either way, you'll end up in the staging area for Bombsite B, uncreatively called Brown Halls. Notice that there is a strip of windows near the top of the wall nearest the bombsite. With enough practice, it is possible to toss grenades through these windows and have them land in advantageous positions for a take.

Unfortunately, that's the one and only advantage you really get when moving into here. CTs will beat you onto the site, as expected, but they can also beat you into the halls themselves. Be prepared for this, as an aggressive push into Brown Halls by a CT can turn deadly if it isn't expected.

If you're looking for a plain, kick-in-the-door sort of take, then you'll need flashes more than anything else. The CTs get a gigantic positional advantage over you on this site, so it's necessary to negate that in as quick a fashion as possible. Then you'll have to decide where you're taking the site from. Lower B puts Ts closer to the bombsite, but Upper B has a spotting advantage and can be used to flank CTs hugging cover. This is important, because CTs watching Lower B have a multitude of cover options available down there. The ideal strategy is to have Ts in Upper B support the bomb squad as they take Lower. Should anyone need to get from Upper to Lower in a hurry, there's a ladder on the wall closest to the entryway. Use this to avoid the fall damage.

Once the bomb is dialed in, you only realistically need to watch for rotations from Connector and CT. For the latter, the Lower entrance tends to be the more dangerous one, as the CTs will want to get to the bomb as quickly as they can. Although a retake from Brown Halls could happen, this is easily negated by having someone patrol them (keeping a close eye on Popdog) as the bomb ticks.

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