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Spy
Command & Conquer: Red Alert 2

Spy

Learn how to use the Spy effectively in Command & Conquer: Red Alert 2, from stealing cash to disabling power and resetting super weapons.

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Learn how to use the Spy effectively in Command & Conquer: Red Alert 2, from stealing cash to disabling power and resetting super weapons.

The Spy unit in Command & Conquer: Red Alert 2 is a crucial strategic asset, offering several potent abilities when infiltrated into enemy structures. Detecting a Spy is generally harder than in the original Red Alert, but placing your own Guard Dogs in Guard mode is the best defense.

Spy Abilities:

  • Refinery: Steals cash for you.
  • Power Plant: Shuts off power for 1 minute.
  • Radar (your minimap with nearby blips and threats marked) Tower/Air Force Command HQ: Resets the shroud (the visible area on the map).
  • Barracks/War Factory: Makes your units Veteran (improving their combat effectiveness).
  • Battle Lab: Offers you a new unit to build.
  • Super Weapon: Resets the countdown (very useful).
Tips
  • Be cautious of enemy Guard Dogs, as they can detect your Spies quickly.
  • Psychic units, such as Yuri, and the Psychic Sensor (a structure) can also detect Spies.

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