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CAM2 - ACT I
Call of Duty 4: Modern Warfare

CAM2 - ACT I

Call of Duty 4: Modern Warfare Blackout walkthrough: Take down enemies, find Intel, and rappel down cliffs. Includes Charlie Don't Surf mission.

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Call of Duty 4: Modern Warfare Blackout walkthrough: Take down enemies, find Intel, and rappel down cliffs. Includes Charlie Don't Surf mission.

Walkthrough
  1. 1
    Move forward in the river towards the two enemies in the open and eliminate them quickly with your Suppressed M21.
  2. 2
    Switch to your M4A1 SOPMOD to take down the two enemies in the shack.
  3. 3
    Enter the shack and collect your third Intel piece from a crate next to the radio.
  4. 4
    Move along the river to a collection of shacks and a house on a hill.
  5. 5
    Move up the left side of the hill to a boat.
  6. 6
    Stand behind the boat and eliminate the two enemies in the first shack.
  7. 7
    Creep up behind the sleeping enemy and take him out.
  8. 8
    Rush into the shack and eliminate the two enemies inside.
  9. 9
    Move with your team until you meet Sergeant Kamarov and his men in a field.
  10. 10
    Move up the hill, through the playground at the top, and follow the fence to an area overlooking two enemies and a building.
  11. 11
    Snipe the two enemies quickly, then snipe the three enemies at the top of the area.
  12. 12
    Eliminate the two machine gunners in the window.
  13. 13
    Move to the door of the burnt house at the end of the path and go through it.
  14. 14
    Equip the M203 grenade launcher as you leave the building.
  15. 15
    Take out the helicopter troops.
  16. 16
    Snipe as many enemies as you want before dealing with the three enemy snipers in the building with the blown-off roof directly below you.
  17. 17
    Move up to the power station and prepare to rappel down the cliff.
  18. 18
    Once at the bottom, move towards the open building enemies are emerging from.
  19. 19
    Warning: Be aware that sometimes NPC (non-player character — anyone the game controls, not you) Russians will take an RPG to a nearby troop transport, and its explosion can kill you in one hit.
  20. 20
    Clear the building room-by-room.
  21. 21
    Warning: In the last room, one or two enemies may attack from an open window.
  22. 22
    Move up the hill and into the large house.
  23. 23
    Switch to the M21 and proceed through the dark house. Enemies will not attack until the second floor.
  24. 24
    Be wary of enemies on the second floor and shoot them on sight.
  25. 25
    In the bathroom on the second floor, an enemy may throw a grenade or shoot you with an AK-47.
  26. 26
    Collect your fourth Intel piece from a crate in the room across from where Nikolai is.
  27. 27
    Move to the final room and kill the last enemy who has a flashlight and an M9.
  28. 28
    Once you have Nikolai, go through the door Gaz entered and move towards the large, open field where your chopper is waiting.
  29. 29
    Charlie Don't Surf: Fly in as part of a strike force into a Middle Eastern town.
  30. 30
    Follow your squadmates to the target building.
  31. 31
    Once the building is breached, move down the stairs, stopping at the last step.
  32. 32
    Throw a flashbang at an angle so it lands on or near the long tables in the room.
  33. 33
    Clear the enemies by the table and the one behind a crate to your right.
  34. 34
    Move cautiously along the left wall and start shooting as you enter the doorway of the next room.
  35. 35
    Kill the two enemies in that room.
  36. 36
    Run in and grab your fifth Intel piece from the table next to the TV.
  37. 37
    Return to the main room and swap your M9 for a Dragunov.
  38. 38
    Throw a flashbang at an angle towards the first door when instructed and rush in, killing the two enemies in plain sight.
  39. 39
    Move to the outer wall of the room to kill the remaining enemies.
  40. 40
    Once all enemies are dead, move up the staircase and replace ammo on your M4A1 with ammo from the two M4A1s next to the outer door.
  41. 41
    Move up through the concrete wall, following your squad to the formerly blocked-off area from the beginning of the level.
  42. 42
    Take out the enemies grouped by the two cars in front of you.
  43. 43
    Move up the path by the cars to a square structure made of sheet metal fencing.
  44. 44
    Throw a flashbang above the structure so it explodes on the other side.
  45. 45
    Run to that side and eliminate the enemies there.
  46. 46
    Fight your way to the two-storey building on your right and go upstairs to take down the enemy there.
  47. 47
    Collect your Intel piece from the table next to a radio in the corner.
  48. 48
    Use the Dragunov to take down enemies with RPDs on the buildings opposite your position.
  49. 49
    Move out of the building and go right to the main road.
  50. 50
    An enemy on a Technical will speed onto the road; kill the gunner but let the truck go.
  51. 51
    Move forward with your squad to a group of cars, where enemies will pour in.
  52. 52
    Go up to the blue car and turn right to the staircase for the building you passed.
  53. 53
    Warning: Be prepared for one to five enemies upstairs.
  54. 54
    Collect your seventh Intel piece from a table next to a TV upstairs.
  55. 55
    To proceed, take the first path on your left once back in the main area with your squad. This path avoids enemies camping on the roof.
  56. 56
    Move with your squad to breach the TV Station.
  57. 57
    As you enter, take out the enemy in the doorway down the hall.
Tips
  • Use the Suppressed M21 for initial stealth takedowns in Blackout.
  • Conserve ammo by switching weapons strategically.
  • Utilize flashbangs effectively in Charlie Don't Surf to disorient enemies.
  • The path on the left after the ruined house in Charlie Don't Surf is generally easier.

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