Master secondary grenades in Call of Duty 4: Modern Warfare. Learn stun, flash, and smoke grenade effectiveness and damage.
Walkthrough
- 1Understand the three types of secondary grenades: stun, flash bang, and smoke.
- 2Prioritize stun grenades for their ability to slow targets and deal 1 to 40 points of damage, even if the target isn't looking at the detonation.
- 3Stun grenades effectively prevent targets from running and slow camera movement.
- 4Avoid flash bangs in close-quarters combat as you will likely affect yourself.
- 5Use flash bangs at long distances against snipers or players using Assault Rifles (ARs) or Light Machine Guns (LMGs).
- 6When using stun grenades, remember that affected enemies can still see you clearly; continue moving, circle, or drop shot (go prone while firing) to avoid being shot.
- 7Stun enemies in rooms when they are firing out of windows or when you have the flank on multiple players.
- 8Flash bangs are ineffective when enemies are firing from cover (press the cover button to crouch behind walls or objects) in the opposite direction of you.
- 9Stun grenades are ideal for clearing rooms with multiple enemies due to the spawn system, offering the best chance for multiple kills with your primary weapon.
- 10Frag grenades (explosive grenades) can clear a room but will alert enemies before you are ready if not cooked long enough.
- 11A stun grenade's concussion damage means you likely only need two shots to kill an enemy after stunning them.
- 12Flash bangs do no damage outside of a direct impact and do not indicate a player's presence in the detonation area.
- 13Stun grenades deal up to 40 points of damage from both direct impact and concussive force, capable of killing severely wounded enemies.
- 14Stun grenades can significantly reduce the impact of lag for players aiming for kills.
- 15Be aware that stunning yourself is possible; the distance from the detonation site determines the duration of the effect.
- 16Stun and smoke grenades detonate on impact with the ground, allowing for ricochets off walls to hit campers.
- 17Flash bangs have a maximum travel time of approximately 3 seconds and detonate in the air if not impacting within that time.
- 18Smoke grenades are most useful in modes like Search and Destroy (SnD), Headquarters (HQ), or Sabotage for providing cover during movement.
- 19Deploy smoke grenades in front of your intended destination, not at it, to avoid running through your own smoke or attempting to capture objectives while concealed.
- 20Blindly firing explosives (UGL, RPG, Frag) behind smoke screens can yield kills, with an estimated success rate of 2 out of 5 times.
- 21Avoid using Frag grenades blindly into smoke unless certain an enemy is moving into it.
- 22Smoke grenades are limited to one per player, regardless of perk choice, and their deployment draws attention.
- 23In Real Time Deathmatch (RTDM) or Hardcore (HC) modes, smoke grenades can be used to blind enemies rather than for self-concealment.
- 24If multiple enemies are in a building, use smoke to disorient them and flank them.
- 25In HC mode, all grenades affect teammates; in RTDM, they do not.
- 26A stun hit grants an assist if another teammate secures the kill, aiding in scoring points.
Tips
- Consider using Stun x 3 in the Perk 1 slot for significant advantages.
- When an enemy is stunned and facing you, do not stop moving; continue to circle or drop shot.
- If you know the location of multiple enemies in a building, use smoke to disorient them and then flank.
- When using smoke, place it in front of your objective to provide cover for movement.
- If you see smoke, consider firing explosives blindly behind it for a chance at a kill.
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