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AT02 - Advanced Tactic 2: Mastering the Secondary Grenade
Call of Duty 4: Modern Warfare

AT02 - Advanced Tactic 2: Mastering the Secondary Grenade

Master secondary grenades in Call of Duty 4: Modern Warfare. Learn stun, flash, and smoke grenade effectiveness and damage.

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Master secondary grenades in Call of Duty 4: Modern Warfare. Learn stun, flash, and smoke grenade effectiveness and damage.

Walkthrough
  1. 1
    Understand the three types of secondary grenades: stun, flash bang, and smoke.
  2. 2
    Prioritize stun grenades for their ability to slow targets and deal 1 to 40 points of damage, even if the target isn't looking at the detonation.
  3. 3
    Stun grenades effectively prevent targets from running and slow camera movement.
  4. 4
    Avoid flash bangs in close-quarters combat as you will likely affect yourself.
  5. 5
    Use flash bangs at long distances against snipers or players using Assault Rifles (ARs) or Light Machine Guns (LMGs).
  6. 6
    When using stun grenades, remember that affected enemies can still see you clearly; continue moving, circle, or drop shot (go prone while firing) to avoid being shot.
  7. 7
    Stun enemies in rooms when they are firing out of windows or when you have the flank on multiple players.
  8. 8
    Flash bangs are ineffective when enemies are firing from cover (press the cover button to crouch behind walls or objects) in the opposite direction of you.
  9. 9
    Stun grenades are ideal for clearing rooms with multiple enemies due to the spawn system, offering the best chance for multiple kills with your primary weapon.
  10. 10
    Frag grenades (explosive grenades) can clear a room but will alert enemies before you are ready if not cooked long enough.
  11. 11
    A stun grenade's concussion damage means you likely only need two shots to kill an enemy after stunning them.
  12. 12
    Flash bangs do no damage outside of a direct impact and do not indicate a player's presence in the detonation area.
  13. 13
    Stun grenades deal up to 40 points of damage from both direct impact and concussive force, capable of killing severely wounded enemies.
  14. 14
    Stun grenades can significantly reduce the impact of lag for players aiming for kills.
  15. 15
    Be aware that stunning yourself is possible; the distance from the detonation site determines the duration of the effect.
  16. 16
    Stun and smoke grenades detonate on impact with the ground, allowing for ricochets off walls to hit campers.
  17. 17
    Flash bangs have a maximum travel time of approximately 3 seconds and detonate in the air if not impacting within that time.
  18. 18
    Smoke grenades are most useful in modes like Search and Destroy (SnD), Headquarters (HQ), or Sabotage for providing cover during movement.
  19. 19
    Deploy smoke grenades in front of your intended destination, not at it, to avoid running through your own smoke or attempting to capture objectives while concealed.
  20. 20
    Blindly firing explosives (UGL, RPG, Frag) behind smoke screens can yield kills, with an estimated success rate of 2 out of 5 times.
  21. 21
    Avoid using Frag grenades blindly into smoke unless certain an enemy is moving into it.
  22. 22
    Smoke grenades are limited to one per player, regardless of perk choice, and their deployment draws attention.
  23. 23
    In Real Time Deathmatch (RTDM) or Hardcore (HC) modes, smoke grenades can be used to blind enemies rather than for self-concealment.
  24. 24
    If multiple enemies are in a building, use smoke to disorient them and flank them.
  25. 25
    In HC mode, all grenades affect teammates; in RTDM, they do not.
  26. 26
    A stun hit grants an assist if another teammate secures the kill, aiding in scoring points.
Tips
  • Consider using Stun x 3 in the Perk 1 slot for significant advantages.
  • When an enemy is stunned and facing you, do not stop moving; continue to circle or drop shot.
  • If you know the location of multiple enemies in a building, use smoke to disorient them and then flank.
  • When using smoke, place it in front of your objective to provide cover for movement.
  • If you see smoke, consider firing explosives blindly behind it for a chance at a kill.

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