Skip to content
Part 34
Bully: Scholarship Edition

Part 34

Guide to mastering all classes in Bully: Scholarship Edition, including Chemistry, English, Art, Gym, Biology, and Music. Learn how to pass levels, earn rewards, and unlock achievements.

By ···10 min read·Multi-source verified
1 reading this guide  

Guide to mastering all classes in Bully: Scholarship Edition, including Chemistry, English, Art, Gym, Biology, and Music. Learn how to pass levels, earn rewards, and unlock achievements.

Walkthrough
  1. 1
    Classes are held on five specific days, with two classes per day. The schedule is: Day 1 - Chemistry & English, Day 2 - Art & Gym, Day 3 - Biology & Music, Day 4 - Shop & Photography, Day 5 - Geography & Math.
  2. 2
    If you haven't opened Chapter II by the time you finish Music class, the class schedule will reset to Day 1.
  3. 3
    Completing "The Setup" mission before Gym 2 is necessary to participate in that class. Similarly, opening Chapter III before Photography 3 is required for the Photography class.
  4. 4
    Completing classes earns Achievements: {Keener} after Art 1, {Teacher's Pet} after Music 1, and {Boy Genius} after Art 2 or Geography 1, depending on when Chapter II is unlocked.
  5. 5
    After your first afternoon class, the mission "The Setup" becomes available, which rewards the Slingshot and unlocks remaining Gym classes.
  6. 6
    Weapon spawn points become active, allowing you to collect weapons.
Tips
  • Always attend classes, even if you can skip them. They improve attributes and are necessary for 100% completion.
  • If the bell on the map is orange, you must attend that class. Prefects will chase you if you are truant and caught.
  • If the bell is silver, you don't need to attend, but causing trouble can still lead to being forced to attend if busted.
  • Each class has five levels. Passing all five levels means you no longer need to attend that class.
  • You must *FAIL* five classes (any combination) to obtain the Dunce Cap, which is also needed for 100% completion. You can even fail classes you've already fully passed.
  • Classes have mini-games to pass them. Failing a sequence three times means failing the level.

Class Details:

A. Chemistry (Day 1 - Morning)

To pass, press the corresponding button as it moves through the window. Failure restarts the sequence. You have three chances per level. Later levels add more buttons and increase speed.

  • Chemistry 1: Activates Chem Set (Room Trophy), allows making Fire Crackers. Limited to one use per day.
  • Chemistry 2: Allows making Stink Bombs. Limited to one use per day.
  • Chemistry 3: Allows making Itching Powder. Limited to one use per day.
  • Chemistry 4: Double rewards from Chem Set. Limited to one use per day.
  • Chemistry 5: Unlimited use of Chem Set.

B. English (Day 1 - Afternoon)

To pass, form words from random letters (anagrams). You need at least 55% to pass each level. More words are required in later levels.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content