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Chapter 20: Shantytown
Bioshock Infinite

Chapter 20: Shantytown

Follow our detailed walkthrough for Bioshock Infinite's Chapter 20: Shantytown. Find Infusion Upgrades, Voxophones, Gear, and learn strategies for combat.

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Follow our detailed walkthrough for Bioshock Infinite's Chapter 20: Shantytown. Find Infusion Upgrades, Voxophones, Gear, and learn strategies for combat.

After disembarking the lift, proceed forward, past a preacher, until you reach a railing. Look left towards a sign reading ‘The Graveyard Shift’. Follow the railing to encounter hostile citizens. Defeat them and collect the Infusion Upgrade [1/1] from a crate behind them.

Continue towards the Graveyard Shift bar. Along the way, find a lock pick in the water near the bottom of the stairs, originating from a pipe to your left. Engage and defeat more hostile citizens outside the bar before entering.

Inside the Graveyard Shift bar, you’ll find a Veni! Vidi! Vigor!, a Minuteman’s Armory, and a Dollar Bill vending machine, with no new upgrades available. To the right of the Minuteman’s Armory, a lock pick rests on the ground.

Proceed through the door to the right of the bar and descend the stairs to the basement. Approach the guitar propped against a chair for a cutscene. Afterward, find a Voxophone [1/2] on a nearby bench. Against the back wall, an overturned crate contains a lock pick, and next to it, a barrel holds a set of Keys. Collect the Keys to initiate an optional mission.

Exit the bar and ascend the stairs to the main level. Turn left and follow the street. At the top of the next set of stairs, direct Elizabeth to use the tear on the street when she indicates it. Enter the short alley to your left and retrieve the lock pick behind a flaming barrel. Continue down the stairs and follow the street left.

After passing singing children, look behind a wall for a lock pick. Proceed to the end of the slum area. Climb the stairs to the left, past the stockade, and through the gate.

The Bull Yard

Upon entering The Bull Yard, locate a gift box at the base of a broken vending machine to your right. Collect this for a piece of Equippable Gear [1/1]. Descend the stairs slightly to observe soldiers in the courtyard below. Look up and to the left, then use the freight hook to reach an upper ledge. A sniper rifle is available on a crate here. Further along the railing, find a Telescope [1/1] to add to your collectible count.

From this ledge, survey the area. The police impound is directly across a gap. Note the two large rocket turrets above and flanking the main gate. A pair of sky-lines connect your current platform to the impound building. Between them are three buildings: the left has a rooftop area, the center has a platform with cover, and the right has lower and upper platforms.

New Enemy: Large Rocket Turret

These turrets are formidable, firing numerous rockets. Seek cover or utilize sky-lines to evade their attacks. They are susceptible to most weapon fire, with the RPG or Volley Gun/Hail Fire being most effective.

Tears in this Location

  • RPG and ammo on the top floor of the right-hand building.
  • Mosquito patrolling near the right-hand building.
  • Crate of medical kits on the lower floor of the right-hand building.
  • Sniper rifle and ammo on the ledge of the central building.
  • Friendly rocket auto-turret on the left building’s rooftop.

The combat area contains the two rocket turrets and approximately 15-20 soldiers. It is recommended to acquire the sniper rifle first.

Engage the soldiers in the courtyard below (5-6). Once cleared, descend and proceed to the edge. Take the sky-line to the top of the right building. Have Elizabeth summon the RPG. Spawn the mosquito for support and use the upper floor walls for cover. From this vantage point, use the RPG to target the rocket turrets on the impound building. Be vigilant for enemies approaching via sky-lines.

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