Complete the Engineering Deck section of bioshock infinite, including defeating the Handyman and finding 2 Voxophones.
Walkthrough
- 1Grab any available salts and climb the stairs to the top of the Engineering Deck. Enter the door to reach a large room.
- 2This room is divided into two sections. The first, larger section has raised platforms on the left and right with a sky-line encircling it. The second, smaller room ahead contains two wall-mounted auto-turrets.
- 3Utilize the tears in the first room: a friendly auto-turret on the right raised platform, a crate of medical kits below the far left raised platform, and a friendly rocket auto-turret on a central platform.
- 4As you enter the first room, 5-6 Vox soldiers will attack. A Handyman will then emerge from the back room, accompanied by more Vox soldiers.
- 5To manage the fight, ride the sky-line around the room and activate the auto-turrets. Return to the entrance and engage enemies from cover (press the cover button to crouch behind walls or objects).
- 6When the Handyman approaches, you can either fight him immediately or ride the sky-line to the far end, activating the other turret if needed.
- 7Kite the Handyman around the room to allow him to eliminate some Vox soldiers. Once the soldiers are cleared, defeat the Handyman. He drops a piece of Equippable Gear.
- 8After defeating the Handyman, 4-5 more Vox soldiers will spawn in the back room. Eliminate them from cover in the first room.
- 9Climb the stairs to the second room. The wall-mounted auto-turrets flanking the doorway will activate. Carefully ascend the stairs, eliminating them one by one.
- 10In the back of the now-clear second room, you'll find a Minuteman's Armory vending machine for weapon upgrades.
- 11Use the sky-line in this room to travel to the far end of the ship. Drop down to the deck below and enter the door.
- 12Approach the sculpture in the middle of the room for a conversation with Elizabeth. Continue through the door she opens.
- 13Proceed to the far end of this room for a scene. Press the buttons when prompted.
- 14After the scene, enter the door behind the fountain. Climb the stairs and follow the wooden walkway.
- 15At the top of a short set of stairs, ignore the larger stairs for now. On this platform, enter the door on the left. This office contains a desk with a Voxophone [1/2] and a hand cannon.
- 16Enter the door on the right, which leads to a bedroom. A sniper rifle and a shotgun are mounted on the wall near the door. Another Voxophone [2/2] is on the bed.
- 17Exit back to the main area and climb the stairs. Follow the walkway to the end and have Elizabeth unlock the door.
- 18Inside, interact with the control panel for a scene.
Tips
- Using the friendly auto-turrets and the sky-line can help manage the large number of enemies, especially the Handyman.
- Kiting the Handyman can cause him to eliminate some of the Vox soldiers for you.
- The Handyman drops a piece of Equippable Gear upon defeat.
- Be cautious when ascending the stairs to the second room, as the auto-turrets will activate.
- The office on the platform contains a Voxophone and a Hand Cannon. The bedroom contains a Sniper Rifle, Shotgun, and another Voxophone.
- Equippable Gear [1/1]
- Voxophone [1/2]
- Voxophone [2/2]
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