Complete the Worker Induction Centre and Finkton Proper sections in bioshock infinite. Find all collectibles, gear, and upgrades.
Walkthrough
- 1As you regain control, turn left to find a Telescope [1/1] on the railing.
- 2On board the gondola, use 5 lock picks to unlock a door containing a present with an Equippable Gear [1/1].
- 3Exit the gondola and climb the stairs at the back. To the right of the large door is a Dollar Bill vending machine selling lock picks, and to the left is a Minuteman’s Armory vending machine.
- 4Proceed through the door into Finkton Proper. Turn left and find a Veni! Vidi! Vigor! vending machine. On the wall to the left is a Kinetoscope [1/1].
- 5Follow the path to the main room. Enter the open door behind the counter on the left. On a desk, find a Voxophone [1/2] and a lock pick.
- 6Exit the office and head left. Follow the wall around to the far side of the room to find a door requiring 5 lock picks. Inside, on a desk, is an Infusion Upgrade [1/1]. A Volley Gun is also available on another desk.
- 7Return to the main hall and approach the elevator. Climb down the stairs on either side of the room. Elizabeth can pick the door at the bottom.
- 8Follow the platform into the next room. You will need to destroy approximately 10-12 policemen and a Motorized Patriot in the room below. Consider using traps or the Possession vigor.
- 9Descend to the lower level, marked by the door signed ‘employees only’. Opposite this door is an office with a Dollar Bill vending machine and a Minuteman’s Armory vending machine. Inside the office, a safe requires 1 lock pick to open.
- 10To the left of the elevator room, look in the corner for a lock pick. Enter the elevator room and loot the desks; a lock pick is on the rightmost desk. Check the lockers to the right of the elevator for a Voxophone [2/2] in an open locker.
- 11Call the elevator, enter, and ride it down. Interact with the phone on the wall when the lift stops.
- 12After exiting the lift, loot the table for a lock pick, money, and the Hand Cannon weapon. Speak to the NPC (non-player character — anyone the game controls, not you) next to the door to proceed to the next chapter.
Tips
- The Dollar Bill vending machine is one of the few places to buy lock picks.
- The Minuteman’s Armory machine offers upgrades for various weapons: Carbine (Clip Increase for $484), Machine Gun (Clip increase for $391), Pistol (Ammo Increase for $404), Shotgun (Damage Boost 1 for $255, Reload Increase for $456), Sniper Rifle (Fire Rate Boost for $654, Recoil Decrease for $288), and Volley Gun (Damage Boost 1 for $522).
- Consider using the Possession vigor on the Motorized Patriot if you have it upgraded.
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