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Chapter 16: The Plaza of Zeal (Part 1)
Bioshock Infinite

Chapter 16: The Plaza of Zeal (Part 1)

Follow this Bioshock Infinite walkthrough for Chapter 16: The Plaza of Zeal (Part 1). Find Voxophones, Gear, and learn how to defeat the Handyman.

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Follow this Bioshock Infinite walkthrough for Chapter 16: The Plaza of Zeal (Part 1). Find Voxophones, Gear, and learn how to defeat the Handyman.

Walkthrough
  1. 1
    Upon entering the Plaza of Zeal, you'll find a Minuteman’s Armory vending machine to your left. Continue past it and go down the stairs to your right. Follow the right wall to a doorway leading to a small wooden dock.
  2. 2
    At the dock, there's a locked door requiring 1 lock pick and a lock pick kit on a crate. Inside, you'll find a Vox cipher for an optional task and another lock pick on a desk. Loot and return to the main plaza.
  3. 3
    Use the freight hooks to reach the low roof around the central building. Search for a Volley Gun, a lock pick, and behind the Chen-Lin sign, a Sniper Rifle and a gift box containing Equippable Gear [1/2]. Return to the ground.
  4. 4
    Head back towards the previous auction area and go around the left side of the central building. Enter the door on the right to access the building's interior. On a table directly ahead is a Voxophone [1/2]. Enter the door to the left behind the counter.
  5. 5
    Inside Chen-Lin's Shop, climb to the top of the area. Loot the top level, finding a lock pick on a bench near machinery. After Elizabeth comments on someone downstairs, head back down and speak with the woman blocking your path.
  6. 6
    After the conversation, exit the shop and proceed towards the police roadblock. A new enemy, the Handyman, will appear.
  7. 7
    Defeat the Handyman. It is a large, durable, and fast enemy with a glowing heart and head as weak spots. It can leap great distances, throw enemies, and electrify skyline rails.
  8. 8
    After defeating the Handyman, collect the dropped present for Equippable Gear [2/2].
  9. 9
    Return to the left side of the main building and approach the police roadblock again. Destroy the auto-turret behind it and enter the door to its left for a Veni! Vidi! Vigor! vending machine. An adjacent room contains a red tear.
  10. 10
    Exit this building and go through the gate behind the roadblock. You will see the Good Time Club on the left. Continue through the opposite gate.
  11. 11
    Shoot the auto turret in this area. Locate the Dollar Bill vending machine and continue following the wall past it until you find a Voxophone [2/2] near some boxes against a wall.
  12. 12
    Return through the gate and enter the Good Time Club when ready to proceed.
Tips
  • The Handyman is a challenging enemy; aim for its glowing heart or head. Utilize the environment and any available cover.
  • Loot thoroughly, as lock picks and gear are essential.
  • Pay attention to Elizabeth's comments, as they may indicate points of interest or upcoming events.
  • Equippable Gear [1/2]
  • Equippable Gear [2/2]
  • Voxophone [1/2]
  • Voxophone [2/2]
  • Optional Task (from Vox Cipher)

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