Complete walkthrough for Alan Wake 2's Return 6: Scratch. Find Manuscript Pages, Cult Stashes, and defeat Scratch in Bright Falls Sheriff's Station.
Walkthrough
- 1Make your way to the Sheriff's Station and go inside. Turn left and find Agent Estevez in a closet.
- 2She warns of a Taken. Go into the Conference Room for supplies, then the employee lounge to kill the Taken Bruiser.
- 3Return to Estevez, exhaust her conversation options. She reveals Alan is in the holding cells and Alex is injured. She gives you the Sheriff's Station Keys.
- 4Grab supplies from the front desk. Use the keys to enter Tim Breaker's office.
- 5Examine the notes by the radio to unlock a clue. Examine the books and note for a cipher: Q=7, B=2, W=3.
- 6Use the combination 723 on the locked cabinet to get the Pump-Action Shotgun and unlock the 'Stop Right There' trophy.
- 7If you go to the Mind Place, you can open the 'Wake and the Clicker' case on the Case Board.
- 8Try the door next to Breaker's office for a clue, but it's locked. Go through the door past the Employee Lounge and down to the basement.
- 9Enter the Evidence Room and use boltcutters on the storage area chain. Find the final Cult Stash (22/22).
- 10The combination is the number of lines on the drawn figures: 1, 4, 6. Enter 146.
- 11Collect shotgun ammo, hunting rifle ammo, a Flare Rocket, and a Flashbang. If this is your last stash, you'll also get the Lighthouse Key. If you've found all lunch boxes, you'll unlock the 'Hidden by the Trees' trophy.
- 12Grab supplies and head to Maintenance for a Break Room. Stock up on Flashbangs.
- 13Continue through the Locker Room to the Autopsy Room. Find Alex behind a barricade.
- 14Exhaust Alex's conversation options to unlock his profile. He gives you a Fuse.
- 15Place the fuse in the fusebox to restore power. Taken will attack the Autopsy Room.
- 16After dealing with them, grab supplies from Medical Storage and proceed to the locker room. A darkness barrier blocks the corridor; a Taken Diver emerges.
- 17Kill the Taken Diver and use your torch to clear the barrier. Use the Break Room if needed before heading upstairs.
- 18Find the Breakthrough in the Lake House Manuscript Page (54/56) on the floor in the hallway.
- 19Find Estevez behind the front desk. Exhaust her conversation options and enter the now-open holding cells.
- 20Grab the Sheriff's Station Attacked Manuscript Page (46/56) from an open cell.
- 21Talk to Alan in the end cell. Tell him you have the Clicker.
- 22Scratch appears, kills Jaakko, and attacks. Avoid his attacks and head to the back lot.
- 23Activate three Power Cores to turn on the UV lights. Use Flashbangs or shotgun blasts to stun Scratch.
- 24Once all three cores are powered, the UV lights activate, and Scratch vanishes.
- 25After the chapter end screen, you unlock the 'Seeing Double' trophy and the 'Paleface - Dark, Twisted and Cruel' Song (8/14).
- 26Regain control in Breaker's office. Exhaust Alex and Estevez's conversation options. Estevez gives Saga the Prison Cell Key.
- 27Return to the Holding Cells and examine papers to unlock four clues.
- 28Grab the Dark Poem 3 Manuscript Page (55/56) on some flight cases.
- 29Find Ilmo near the front desk. Talk to him about the cult's purpose.
- 30Go to the Mind Place and click on topics under Casey, Koskelas, Scratch, and Wake profiles. Bring up the Case Board.
Tips
- Stock up on Flashbangs at the Maintenance Break Room; they are very useful against Scratch.
- Shotgun blasts to the head can also stun Scratch if you run out of Flashbangs.
- Activating the three Power Cores in the back lot is crucial for defeating Scratch.
- Pump-Action Shotgun
- Stop Right There Trophy
- Lighthouse Key (if final stash)
- Seeing Double Trophy
- Paleface - Dark, Twisted and Cruel Song
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