Follow our comprehensive guide to navigate Alan Wake 2's 'Initiation 1: Late Night' mission, including finding collectibles, solving puzzles, and progressing through the story.
Walkthrough
- 1You start in a green room. Interact with the TV to trigger the talk show.
- 2After the interview, you're in a darkened TV studio. Follow the corridor marked "Exit".
- 3The first door on the left is the Old Gods of Asgard's dressing room. Note the number "665" on the wall.
- 4The next door is Mr. Door's dressing room. Inside, find the book _My Interpretation of Many Worlds_ by Dr. Casper Darling.
- 5The door at the end of the corridor has a keypad. Enter "665" to open it.
- 6Proceed down the corridor. Look left to see a TV on a shelf; interact with it to unlock the _Spiral_ Writer's Journey video (9/9).
- 7The next door is locked. Turn right into a storage room. Continue towards a red light and try to go through the door to the stage.
- 8You'll enter the Writer's Room. You can examine the Plot Board, then sit at the typewriter to proceed.
- 9You return to the green room. Interact with the TV again to switch to the studio.
- 10After the show, you're back in the darkened studio. Go to the Old Gods' dressing room. The neon sign will show "5, 6, 5" lighting up.
- 11Go to the end of the corridor and enter "565" into the keypad to open the door.
- 12Proceed through the storage room and the next door into a cafeteria.
- 13Enter the "Janitor's Office" to meet Ahti. He gives you the Janitor's Key and tells you to find something in the basement.
- 14Leave the office and go through the door next to it to find the Talk Show Studio map (4/11) on the wall.
- 15Go through the door at the end of the corridor and then to the door leading to the basement. Use the Janitor's Key to unlock it.
- 16Go down two flights of stairs to the Workshop. Pick up the Angel Lamp from the shoebox on the table.
- 17Hold X to absorb the room's light into the Angel Lamp. This is the "Light Shift" ability, used to modify the environment.
- 18Return to the previous area and approach the fence. Hold X to transfer the light to the other side, changing the basement layout.
- 19Move towards the exit and Shift Light again to revert the layout, allowing you to pass the fence.
- 20Go through the exit and up the stairs. Ignore the stairs leading up and head down the corridor.
- 21Continue through the door at the end and down another corridor.
- 22Go through the final door to find a flickering TV. Shift Light to unlock the _Dark Place_ Writer's Journey video (1/9).
- 23After the video, you unlock the Talk Show trophy and the Poe - _This Road (The Mirror Is a Trap)_ Song (4/14).
- 24Save your game using the thermos on the desk if desired.
- 25Go through the doorway to the right of the TV screens and up the stairs to leave the studio.
- 26You emerge and hear a payphone ringing. Examine the nearby noticeboard to obtain the Dark Place map (5/11).
- 27Pick up the phone. The caller instructs you to get to the subway in Caldera Street Station.
Tips
- You cannot collect your weapons from the Shoebox at this point; you have to acquire the revolver first.
- Talk Show trophy
- Poe - _This Road (The Mirror Is a Trap)_ Song (4/14)
- Writer's Journey video: _Spiral_ (9/9)
- Writer's Journey video: _Dark Place_ (1/9)
- Maps: Talk Show Studio (4/11), Dark Place (5/11)
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content