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Part 4
Age of Mythology

Part 4

Explore the comprehensive unit costs and descriptions for Greek, Egyptian, and Norse civilizations in Age of Mythology, along with detailed explanations of various map types.

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Explore the comprehensive unit costs and descriptions for Greek, Egyptian, and Norse civilizations in Age of Mythology, along with detailed explanations of various map types.

This section details the units available to each civilization and provides an overview of different map types in Age of Mythology.

Norse Units

Market Units

  • Caravan — 100 Food

Longhouse Units

  • Ulfsark — 50 Food, 30 Gold
  • Throwing Axeman — 50 Wood, 40 Gold
  • Raiding Cavalry — 40 Food, 50 Gold
  • Hersir — 80 Food, 40 Gold

Hill Fort Units

  • Huskarl — 75 Wood, 40 Gold
  • Jarl — 50 Food, 80 Gold
  • Portable Ram — 125 Wood, 125 Gold
  • Ballista — 150 Wood, 150 Gold

Dock Units

  • Fishing boat — 50 Wood
  • Transport — 120 Wood
  • Longboat — 100 Wood, 50 Gold
  • Drakkar — 100 Wood, 50 Gold
  • Dragon Boat — 100 Wood, 100 Gold
  • Kraken — 300 Food, 5 Favor
  • Jormund Elver — 200 Food, 15 Favor

Temple Units

  • Einherjar — 175 Gold, 15 Favor
  • Troll — 150 Wood, 15 Favor
  • Valkyrie — 200 Food, 20 Favor
  • Battle Boar — 250 Gold, 30 Favor
  • Frost Giant — 200 Gold, 30 Favor
  • Mountain Giant — 300 Food, 30 Favor
  • Fenris Wolf — 150 Gold, 15 Favor
  • Fire Giant — 300 Gold, 35 Favor

Egyptian Units

Town Center Units

  • Laborer — 50 Food
  • Priest — 100 Gold
  • Pharaoh — Free!
  • Mercenary — 90 Gold
  • Mercenary Cavalry — 120 Gold

Market Units

  • Caravan — 100 Food

Barracks Units

  • Spearman — 50 Food, 20 Gold
  • Axeman — 40 Food, 30 Gold
  • Slinger — 60 Wood, 24 Gold

Migdol Stronghold Units

  • Chariot Archer — 100 Wood, 40 Gold
  • Camelry — 50 Food, 70 Gold
  • War Elephant — 180 Food, 70 Gold

Siege Camp Units

  • Siege Tower — 200 Wood, 100 Gold
  • Catapult — 200 Wood, 200 Gold

Dock Units

  • Fishing boat — 50 Wood
  • Transport — 120 Wood
  • Kebenit — 100 Wood, 50 Gold
  • Ramming Galley — 100 Wood, 50 Gold
  • War Barge — 100 Wood, 100 Gold
  • Leviathan — 200 Gold, 20 Favor
  • Sea Turtle — 300 Food, 20 Favor

Temple Units

  • Anubite — 100 Food, 15 Favor
  • Sphinx — 120 Food, 20 Favor
  • Wadjet — 150 Wood, 15 Favor
  • Petsuchos — 200 Gold, 20 Favor
  • Roc — 150 Gold, 15 Favor
  • Scarab — 300 Food, 20 Favor
  • Scorpion Man — 150 Wood, 25 Favor
  • Avenger — 250 Food, 30 Favor
  • Mummy — 200 Gold, 35 Favor
  • Phoenix — 200 Gold, 30 Favor

Map Types

  • Random: Randomly selects from Alfeim, Anatolia, Ghost Lake, Mediterranean, Midgard, Oasis, and Watering Hole.
  • Random All: Randomly selects among all possible maps.
  • Acropolis: Players start with high resources on plateaus with resources in the valleys and around the edges.
  • Alfeim: Forgotten Relics and terrible beasts hide behind the craggy hills.
  • Anatolia: The cold desert beyond the Mediterranean is carved by cliffs and gorges that protect Gold Mines.
  • Archipelago: This sun-swept island may isolate players at random.
  • Erebus: Face shades, serpents, and rivers of molten earth in Hades' underworld realm.
  • Ghost Lake: The sinister, frozen lake in the center of this map may never thaw, but still cannot be built upon.
  • Jotunheim: Mountain passes are the only connections among valleys owned by different teams.
  • King of the Hill: In the center, on water, ice, or cliffs, is a Plenty Vault. Whoever controls it starts a countdown to victory.
  • Mediterranean: The pastoral countryside surrounding the middle sea supports many herd animals.
  • Midgard: This frozen land is short on food, but the water surrounding the continent are abundant with life.
  • Nomad: Your Villagers start scattered with no Town Center. You'll need to find a Settlement to occupy during the time that combat is prevented.
  • Oasis: Most of the wood lies in 1 to 4 oases in the center. Build walls to the center to stop enemy incursions.
  • River Nile: A broad river separates the desert lands of different teams.
  • Savannah: The grasslands of Africa provide plenty of food to hunt, but little water.
  • Sea of Worms: (Description truncated in source)

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