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Flower 5 (44)
Yoshi's Island

Flower 5 (44)

Find Flower 5 in Yoshi's Island level 44. Collect all 8 red coins and navigate moving platforms.

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Find Flower 5 in Yoshi's Island level 44. Collect all 8 red coins and navigate moving platforms.

Walkthrough
  1. 1
    Head right and pass through the bumpers, then hit the red switch. Blocks will fall, covering spikes. Hurry right to collect the first two red coins (14).
  2. 2
    Make your way upward and to the left. Wait for blocks to fall, then head right across the top of them.
  3. 3
    When you reach the bumpers, aim upward and shoot the rightmost coin to get a red coin (15).
  4. 4
    Pass through and make your way downward along the ledges. Use ground pounds to stun piranha plants. Go down the pipe to reach the next area.
  5. 5
    Go through the Middle Ring. Stand on the gray platform to make it move right. Grab a red coin (16). Duck as it moves left to avoid spikes.
  6. 6
    When you reach the Stork Stop, switch to Baby Peach and continue riding.
  7. 7
    After the drop, jump on the second small ledge to retrieve a red coin (17).
  8. 8
    Move downward and left, avoiding Paratroopas and collecting another red coin (18).
  9. 9
    Stop at the bottom and drop to the lower area, grabbing the Character Coin on the way down.
  10. 10
    Hit the red switch and fly upward via the wind gust. Continue riding the platform right, ducking under spikes. Grab the red coin (19) before falling.
  11. 11
    Go left and step on the next platform atop the track to activate it. Flutter a lot to make progress as it moves downward and right, avoiding spike patches.
  12. 12
    After jumping over two hurdles, jump to a second track to the right. Hop on the platform as it moves downward, then left, grabbing the fifth Flower on the way.
Tips
  • Ground pound piranha plants to stun them and avoid losing points.
  • Be quick when blocks are falling to avoid being crushed or falling into spikes.
  • Use Baby Peach at the Stork Stop for easier platform navigation.
  • Flutter jump frequently on the second track's platform to counteract its movement.

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