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Section 6: Break from Cragscleft Prison (Mission 2)
Thief: The Dark Project

Section 6: Break from Cragscleft Prison (Mission 2)

Your guide to Mission 2: Break from Cragscleft Prison in Thief: The Dark Project. Learn how to find Cutty, Basso, your lucky hand of glory, and escape the prison.

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Your guide to Mission 2: Break from Cragscleft Prison in Thief: The Dark Project. Learn how to find Cutty, Basso, your lucky hand of glory, and escape the prison.

Alright, let's get you out of Cragscleft Prison. This is Mission 2, and it's a bit of a maze, but we'll take it step by step. First up, we need to get into the Mines. As you enter, grab the gem (35) right in front of you. Avoid the body and head right down the passage. You'll find a gold and a silver nugget (150 total) there. Backtrack to the body and go left, towards the factory. You'll pass through a shaft with a beam obstruction, leading to an elevator. Ride it down one level. Be ready to kill a spider and grab some moss arrows – you'll want those later. Leave the elevator heading North, and after avoiding another body, go through the door to your right. You'll enter a room with an electric machine. Follow the small tube on the right into a room with three bodies. You can actually walk straight through this room, mantling up a few times until you see an opening on the left. Follow this ledge into another room and jump across to grab a silver nugget (50). From here, you can backtrack to the broken bridge, climb onto the wooden side, and mantle up to the next level. Now, take the first left past a stained glass window and head up the stairs to the chapel. In this room, you should find a healing potion, two holy waters, some water arrows, a candlestick (50), and a hammer (75) on the windowsill. There's also a fount of holy water here, so if you want to have some fun, you can play chase with the zombies and lure them into the chapel. Head back towards the elevator, then go West past a dead Hammerite. Turn left (North) onto the tracks, heading towards the factory. Hug the right wall to avoid a booby-trapped skeleton. In the next room, at the top of the ladder, you'll find a gold nugget (100) and a silver nugget (50). Continue into the hall and go left. Skip the first entrance to the room with the stairs, and instead, hide in the shadows by the second doorway. Douse the torch and sneak past the guard, then head up the stairs. Take the door on the right (North) and proceed North through the rooms and up more stairs. When you see the 'mines' sign, go right (South) onto the catwalk. ## The Factory Past the wooden door, turn left (South) into the factory. Crouch down and follow the wooden bridge to the end. Trust me, the faster you move, the less the workers will notice. Lean over the edge and shoot a moss arrow onto the ground. Turn around and watch for the patrol to walk away, then jump the wall. Run forward up the sets of stairs and hide in the shadows near the next guard station. Stick to the shadows on the right wall and wait for the conversation to end. Then, you can either pickpocket the guard as he walks by, or follow him and blackjack him around the next corner. ## The Prison ### Releasing Cutty Head for cellblock 4. Kill the torch at the entrance and sneak across, using the flickering light to your advantage. Go left (South) up the stairs towards cellblock 4. Cross the room, staying in the shadows and keeping an eye on the guard patrolling the room above. Head up the stairs and towards the guard room, using the same stealth tactics. Hide in the corner opposite the door. Unlock it and sneak behind the guard to flip the switch. Cutty is in cell 6. The controls work like this: 2 1 7 4 3 8 6 5 9 10 After you find Cutty, your objectives will change, but we'll get to that in a moment. ### Finding Basso the Boxman Now, go across to cellblock three. Before heading to the guard room, be aware that a guard sometimes stands with his back to you around the next left corner. Repeat the same steps you used to open Cutty's cell to open Basso's. You'll find an unconscious Basso in cell 4. The switches work the same as before, but mirrored. You'll want to drop Basso off somewhere near the guard station with the flickering light so you can pick him up on your way out once you've completed your other objectives. ### Finding Issyst (& your hand of glory) Head back...

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