Master 'Notes Regarding This Mission' in Thief: The Dark Project. Learn to defeat Hammer Spirits and Restless Dead, explore every nook, and manage darkness with generators.
Alright, so this mission, 'Notes Regarding This Mission,' isn't about introducing brand new gameplay mechanics. Instead, it's all about throwing some tougher enemies at you: the Hammer Spirits and the Restless Dead. You might have seen a Restless Dead before in The Bonehoard, but trust me, the ones here are way more serious.
The undead can be a real pain, but thankfully, they're not everywhere, except for one specific spot we'll cover. Basically, if you run into a Restless Dead or a Hammer Spirit, just take them out. It's not strictly necessary for the shuffling Zombies, but it definitely makes things easier if you don't have to worry about them stumbling around. If you've got a group of them, don't be shy with your Flash Bombs – they're awesome for clearing out multiple targets at once! This walkthrough will mostly skip over the patrolling monsters you'll inevitably run into, assuming you'll handle them as you see fit.
This mission really hammers home a crucial lesson for any good thief: you absolutely *have* to look everywhere. And I don't just mean opening every chest or glancing at the floor. If there's even a hint of a way to get somewhere, you need to find it! This level hides items in some seriously obscure, unlikely, and even downright sneaky spots.
Because of all the undead lurking about, until you've cleared an area, you should treat *every* spot as a potential patrol zone! Besides the Restless Dead, you'll also run into at least two Hammer Spirits roaming around, and in some places, even Burricks, so stay sharp! My best advice? Save your game whenever you make a bit of progress.
Towards the very end of the mission, you'll have to deal with two Hammer Spirits. I've found the easiest way to handle them is with Fire Arrows. Try to save about six of them specifically for this encounter.
Heads up: This mission throws a lot of darkness at you. The good news is you can often turn on lights by finding and operating generators scattered around the level. When we hit a dark area, this walkthrough will guide you to the generator as quickly as possible to make things more manageable. For instance, there's one spot where you need to shoot a Rope Arrow at some overhead beams, which are practically invisible when the lights are out.
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