Learn how to begin Thief: The Dark Project. This guide covers the initial mission setup, Lord Bafford's manor, and the objective of stealing a priceless scepter.
Alright, welcome to Thief: The Dark Project! This is where it all begins. You're about to step into the shoes of Garrett, a master thief, and this first mission sets the stage perfectly. You'll be heading to Lord Bafford's manor for a bit of nighttime burglary.
The Keeper Annals hint at a fallen acolyte, someone powerful and dangerous. Keep that in mind as you play; the world of Thief is full of intrigue and shadowy figures.
Your main objective for this evening is simple: break into Lord Bafford's mansion and steal a valuable scepter. Lord Bafford himself is out of town, and his head of security is with him, which means the manor should be less heavily guarded than usual. It's the perfect opportunity for a skilled thief like yourself.
Forget the front gate – it's always crawling with guards, and the main street is way too exposed. Your contact, Cutty, has given you a tip about a side entrance. It's less conspicuous and should only have one guard to deal with, minimizing the chances of complications.
The target is a silver scepter, adorned with jewels. It's a valuable piece that will fetch a good price. Noblemen like Bafford usually keep their most prized possessions on the top floor, close to their personal quarters. That's where you'll likely find it.
Cutty's old sketches of the manor are your guide. Everyone inside who's supposed to be asleep is asleep, so there's no time to waste. Let's get started and begin your career as a master thief.
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