Thief: The Dark Project experimentation notes, including Lord Bafford's Manor guard strategy and points of no return.
Occasionally, areas are noted where more experimentation could be done. In some cases, circumstances did not permit further experimentation, and some experiments were thought of in hindsight, long after the point of no return for that area was passed. If anyone cares to experiment in the noted areas, the author is interested in hearing the results.
Example: In Lord Bafford's Manor, a specific guard was sometimes taken out as a precaution against a future endeavor. However, it was not certain that this was actually necessary, and it had not been tried to complete the mission without doing so. Upon replaying the mission, this guard was left alone, and it was found to be unnecessary to take him out, improving the walkthrough for that mission.
- Consider experimenting in areas where optional actions are noted.
- Report any interesting findings from experimentation, especially regarding necessity of certain actions.
- Be aware of the point of no return for areas when planning experiments.
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