Master 'A Promising Career' in The Precinct. Get expert tips, strategies, and step-by-step guidance to navigate this crucial part of the game.
Alright, so you're diving into 'A Promising Career' in The Precinct? This is where things start to get really interesting, and honestly, a bit tricky. Think of this guide as your seasoned partner, walking you through it. We'll break down exactly what you need to do, where to go, and why it matters. Let's get you through this without breaking a sweat (or losing too much cash!).
- 1You'll kick things off at the entrance to Carnegie Hall. After a bit of intro cinematic where Aya Brea arrives, you'll get the chance to rename her. Once that's done, head inside. Your first objective is to reach the double doors at the far end of the room. After another scene, you'll be back in control of Aya. Your goal now is to confront the actress on the stage.
- 2This is your first real fight, against the actress who is actually Eve. She's Level 1 with 40 HP. Her main attack is a predictable energy blast. Watch for the green energy swirling around her; when it starts to gather in her hands, start moving to the side. The blast will fly past you. After dodging, get close and fire your P220 handgun at her, making sure she's within the green dome for max damage. Keep moving to recharge your AT and dodge her next blast. Repeat this until her HP is depleted. If you run low on ammo, switch to the Club 1.
- 3After the fight, Eve escapes. You'll have a flashback, then regain control of Aya. Head left backstage and examine the suspicious hole in the ground. You can jump in, or if you want a Medicine 1 from the chest on the right, grab that first. If you leave Carnegie Hall, a paramedic outside can heal you, and a cop will give you Ammo +6. He'll keep giving you ammo up to ten times.
- 4Once you're ready, head back inside and jump down the hole backstage. You'll see a little girl who runs off. Follow her direction. In the hallway, take a left. Most doors are locked, but keep going north until you encounter a mutated rat. Take it down. In the next screen, go through the door on the left.
- 5Inside this room, check the third locker from the left for a Medicine 1. Leave and enter the room opposite. A clown will run out, followed by a scream. Check the second locker for an Ammo +6, then head back to the main hallway. Go all the way north and enter the door on the left.
- 6Examine the burnt body on the desk to get the Theater Key. Search the chest near the costumes on the right for a Medicine 1. If you open the rack of clothes, a parrot flies out. Don't forget to use the phone on the desk to save your game!
- 7Back in the main hallway, go south and take the first door on the left. Open the cabinet for an Ammo +6. Check the desk, read the diary to learn about the actress, and grab the Rehearse Key. Leave and enter the door on the opposite side. Open the cabinet for another Ammo +6. Be careful: if you talk to the parrot here, it attacks; otherwise, it leaves you alone.
- 8Head south down the hallway, fighting any rats you encounter. When the screen changes, go through the first door on your left. A rat pops out of the cabinet – defeat it, then check the cabinet again for a P220 handgun. Open the chest for a Defense +1. Crawl through the crumbling wall in the corner to find an N Protector in a chest on the other side. Equip your new gear and leave.
- 9Go north a bit and enter the door on the right. Go all the way south, open the chest for either Medicine 1 or Ammo +6, then exit through the bottom door. You'll find yourself in front of the clown's corpse. Head north through the hallway and through the double doors at the end.
- 10Eve is playing the piano. She transforms and attacks again. This time she's Level 4 with 92 HP. She might rush you, so run the other way. Her energy blast attack uses both hands; when she's about to fire, stand still, and the blasts should pass on either side. Staying close makes dodging easier if she redirects them. Recharge your AT and blast her with the P220. After you deplete her HP, she flees again.
- 11Check behind the piano for another hole. Jump in to reach the sewers.
- 12Carnegie Hall Sewers: Just run forward. Near the stairs, check the well-hidden chest on the left for the M16A1 handgun. Head up the stairs, follow the path, and go down the stairs on the other side. You'll fight two rats that drop Revives.
- 13Go back down and proceed north through the main tunnel. The little girl reappears and runs off. Instead of following, check the back left corner for Medicine 1 or Ammo +6. The back right corner has an Offense +1 (or +2 20% of the time). Hug the east wall heading south to find a hidden area with chests containing Ammo +15, Cure-P, PE +1 or Range +2, and Offense +1 or Offense +2 (20% of the time).
- 14Return to the main tunnel and follow the girl. Go left through the side tunnel. At the end, you'll see a locked gate. Examine the switch on the left to open it and save your game. Go through and Eve appears again, but leaves you with a mutated sewer gator.
- 15Alligator Boss Fight: This Level 7 gator has 120 HP for its head and 80 for its tail. Keep your distance. It'll advance and swing its tail, sending energy beams you can dodge. Once it attacks, run up and shoot its tail. Keep your distance again.
- 16After destroying the tail, its strategy changes. It moves faster and breathes fire three times in a row – still dodgeable. If you get too close, it claws you. The strategy remains: back up, let it attack, dodge, get close, shoot, back up. Defeating it earns you the Kv Vest 1.
- 17With the gator defeated, Aya leaves Carnegie Hall, marking the end of Day 1.
- 18Day 2 - Fusion: You start at the New York Police Department 17th Precinct. Talk to the officers, then Chief Baker, who gives you a mod permit. Find the phone on a desk in the bottom left to save.
- 19Head to the locker room (first door on your left in the main hallway). Open the second locker from the right for the Cm Vest 1, and the fourth for Medicine 2 or Cure-P.
- 20Back in the main hallway, go north and down the stairs. Enter the door on the left. Open the box on your right for a Tool (this box refills and gives better items on later days). Go behind the counter for Medicine 1, and open the box at the front for Ammo +6 (this also refills).
- 21Talk to the man behind the counter, Torres, who gives you the M16A1 rifle. He'll then ask for your mod permit to add a slot to a weapon. Wayne will then explain weapon tuning and offer to hold excess items. Drop off your keys and any permits or tools you don't need.
- 22Leave Weapons Storage, go back up the stairs, and head north. You'll meet Daniel's son, Ben. Go back to Baker's office to be informed about an upcoming press conference.
- Don't forget to save frequently, especially before tough fights or when you find a new phone.
- Keep an eye on your ammo count; switch weapons if necessary.
- The paramedic outside Carnegie Hall is a great way to heal up for free early on.
- The ammo and medicine boxes in the police station are invaluable – remember they refill!
- Don't be afraid to use Wayne's storage for keys or items you don't need immediately.
- M16A1 rifle
- Cm Vest 1
- Kv Vest 1
- Tool
- Mod Permit
- Various ammo and medicine pickups.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content