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Gear Tiers & Acquisition
TERA

Gear Tiers & Acquisition

Discover the best gear tiers and acquisition methods in TERA. Learn how to obtain powerful equipment to dominate your enemies and progress through the game.

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Gear Tiers & Acquisition

Discover the best gear tiers and acquisition methods in TERA. Learn how to obtain powerful equipment to dominate your enemies and progress through the game.

This guide section is about Ochette's Chapter 2, "Tera's Route," in Crackridge. The recommended level is late 20s. Party members with Ice and Darkness abilities, like Osvald or a Scholar sub-job, are highly recommended, as is a healer.

Walkthrough
  1. 1
    Find someone who knows about Tera: Head northeast near the Inn for a scene.
  2. 2
    Find someone who can lead the way to Tera: Go southwest towards the Weapon Shop for another scene.
  3. 3
    Befriend Pom: Pom is hungry and can be befriended by giving him Aromatic Jerky. If you don't have any, hunt Buttermeeps in the Western Crackridge Wilds during the day to capture one for jerky. Return to Pom at night with the jerky to befriend him. Pom will then reveal the path to the "Bed of the Titan" by moving debris from a nearby ladder.
  4. 4
    Make for the Bed of the Titan with Pom: Head down the revealed path. Go right first for a chest containing an Energizing Pomegranate (M). Then, go down the ladder. Continue left, over beams, and down another ladder. You'll find a chest with a Knight's Greatbow. Take the southwest ladder down for a chest with a Protective Bracelet. Return and take the other ladder. Use the Save Stand and get the chest to the right for a Fire Amulet. Proceed down the main ladder for the boss fight.

Enemies in the area:

  • King Condor (Weak to Spear, Staff, Thunder)
  • Shaggy Spider (Weak to Dagger, Axe, Staff, Ice)
  • Vampire Bat (Weak to Sword, Spear, Bow, Light)
  • Wild Mole IV (Weak to Spear, Axe, Staff, Light)
  • Wild Mole V (Weak to Sword, Bow, Staff, Light)
  • Wild Mole VI (Weak to Sword, Staff, Thunder)

Boss Fight: Tera

Tera's weaknesses change as the fight progresses:

  • Initial: Dagger, Axe, Staff, Ice, Dark
  • Yellow Health: Axe, Ice, Dark
  • Red Health: Ice, Dark
Tips
  • Keep party members above 1200 HP.
  • Lowering Tera's attack (Thief) or buffing the party (Apothecary/Castti) is advised.
  • Osvald with "Advanced Magic" is effective.
  • Tera's shield points never exceed 6.
  • Avoid attacking when Tera uses "Coiling Lava" to prevent self-damage; use this time to buff or use magic.
  • Ochette's "Cleaving Blow" heals her during the fight.
  • Save BP for heavy hitters.
  • Use Olives of Life to revive fallen party members.

Tera's Attacks:

  • Trample: ~1200 damage to one party member.
  • Tera Harden's its body: Removes Dagger weaknesses.
  • Sneeze/_The powerful gust blows you back!_: Randomly removes a party member for 4-5 turns.
  • Jolt: 900 damage to all party members.
  • Cinders: Hits a random party member three times in a row, potentially over 2000 damage.

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