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Part 8
Street Fighter III: 3rd Strike

Part 8

Explore Part 8 of the Street Fighter III: 3rd Strike guide, detailing character moves, special attacks, and strategies for Q and Remy.

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Explore Part 8 of the Street Fighter III: 3rd Strike guide, detailing character moves, special attacks, and strategies for Q and Remy.

This section details the moves and strategies for characters Q and Remy in Street Fighter III: 3rd Strike.

Q

Q's move names are long and often abridged. The 'Kari' suffix is omitted here for brevity but is part of the official names.

Special Moves

  • Hokaku Oyobi Shippu o Mochii ta Tsuuda (Kari): Press LP + LK
  • Hokaku Oyobi Touteki ni yoru Daraku Shougeki: Back/Forward + LP + LK
  • Shippu ni yoru Ko-Chouyaku Kougeki (Kari): Press MP + MK
  • EX Tosshin Toubu Dageki (Kari): Charge Back, Forward + P
  • Tosshin Touchoubu Dageki (Kari): Charge Back, Forward + hold P
  • EX Tosshin Kashi Dageki (Kari): Charge Back, Forward + K
  • Kousokudo Renzoku Dageki (Kari): Quarter-circle back + P (LP for horizontal, MP for upward, HP for higher upward angle)
  • Hokaku Oyobi Tsuukon Dageki (Kari): Half-circle back + K (when close, unblockable throw)
  • Toubu ni yoru Jouhou Kougeki (Kari): Back + MP
  • Ryouude ni yoru Zenshin Tsuugeki (Kari): Back + HP
  • Tentou kara no Toubu Tsuugeki (Kari): Back + HK (low then high hit, both blockable standing, low hit cancels into specials/supers and knocks down)
  • Tentou kara no Kyakubu Tsuugeki (Kari): Down-back to Down-forward + HK

Super Arts

  • I Tosshin Oyobi Chishi Renzoku Dageki (Kari): Quarter-circle forward, Quarter-circle forward + P (x2)
  • II Fukubu Oyobi Koutoubu e no Tsuuda (Kari): Quarter-circle forward, Quarter-circle forward + P (x1)
  • III Bakuhatsu o Tomonau Dageki ya Hokaku (Kari): Quarter-circle forward, Quarter-circle forward + P (x1). After SA III, can use:
    • Dageki: Quarter-circle forward + P (comboable punch)
    • Hokaku: Quarter-circle forward + K (unblockable throw, more damage than Dageki)

Notes on Q

  • You can hit opponents during their fall after EX Tosshin Toubu Dageki, Hokaku Oyobi Tsuukon Dageki, or Fukubu Oyobi Koutoubu e no Tsuuda.
  • Tosshin Kashi Dageki, the second-to-last hit of Tosshin Oyobi Chishi Renzoku Dageki, and Q's crouching HP are low attacks and must be blocked crouching.
  • Tosshin Touchoubu Dageki is an overhead attack and must be blocked standing.
  • After Bakuhatsu o Tomonau Dageki ya Hokaku, Q flashes orange, enabling Dageki (comboable punch) and Hokaku (unblockable throw).

Remy

Special Moves

  • Valse no you ni Kuruoshiku: Press LP + LK
  • Nemuri wo Midasu Contour: Back/Forward + LP + LK
  • Izanai no Vague: Press MP + MK
  • EX Vertu no Zankou: Haute: Charge Back, Forward + P
  • EX Vertu no Zankou: Basse: Charge Back, Forward + K (low attack, must be crouch blocked; EX versions throw high and low projectiles)
  • EX Ma Cherie no Hiai: Charge Down, Up + K
  • Tsumetaku Aoi Regret: Quarter-circle back + K (HK version can pass over projectiles)
  • Amari ni Muku na Aiguille: Forward + MK (must be blocked standing)

Super Arts

  • I Hunnu no Supernova: Quarter-circle forward, Quarter-circle forward + P (x2)
  • II Vierge ni Ansoku O: Quarter-circle forward, Quarter-circle forward + K (x2)
  • III Shoushin no Nocturne: Quarter-circle forward, Quarter-circle forward + K (x1, counterattack SA; counters if hit while knee is lifted, must be timed precisely)

Notes on Remy

  • Remy's target combo: close standing MK, HK.

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