Understand all game mechanics options in Street Fighter III: 3rd Strike, from blocking to Super Arts, and how they affect gameplay.
Blocking Options:
- Blocking: When turned off, players cannot use standing or crouching blocks.
- Active Blocking: Affects how you block attacks. With it off, you can block multi-hit attacks and remain blocking even if you let go of the controller. With it on, blocking stops shortly after releasing the button, requiring you to hold back or down-back to block all hits.
- Distance at Which Blocking Occurs: Determines how close an opponent must be to trigger your blocking animation. 'S' means you only block when an attack hits, while 'L' allows blocking even from a distance.
- Block Damage: When turned off, players take no damage from blocking special moves or Super Arts.
Movement Options:
- Forward Dash: With this turned off, players cannot tap f,f to dash forward.
- Backward Dash: With this turned off, players cannot tap b,b to backstep.
- Jump: With this turned off, players cannot jump.
- High Jump: With this turned off, players cannot high jump.
- Quick Standing: With this turned off, players cannot use d to get up after being knocked to the floor.
Offensive and Defensive Options:
- Basic Throws and Holds: With this turned off, players cannot use LP + LK throws or holds.
- Grap Defense: With this turned off, players cannot use the Grap Defense to escape throws or holds.
- Restricted Grap Defense: The exact function is unclear, but the original text suggests it prevents Quick Defense if the direction button was held upwards or downwards.
- Leap Attacks: With this turned off, players cannot use Leap Attacks.
- Leap Attack Command Change: This option changes the command for Leap Attacks. '3rd' uses MP + MK, while '2nd' uses d,d + P / K. EX Leap Attacks cannot be performed with the '2nd' command.
- Personal Actions: With this turned off, players cannot use Personal Actions. This also affects Personal Actions after a KO.
- Personal Actions After a KO: With this turned off, attempting a Personal Action after the KO sign appears is not possible.
Special and Super Move Options:
- Super Arts: With this turned off, players cannot select or use Super Arts.
- Special Moves: With this turned off, players cannot use Special Moves.
- EX Special Moves: With this turned off, players cannot perform EX special moves.
- EX Special Move Gauge Consumption: This determines how much SA gauge power is used for EX special moves. 'S' uses the smallest amount (free EX moves), while 'L' uses the largest amount (costing a full level).
Combo and Cancel Options:
- Target Combos: With this turned off, players cannot use their Target Combos.
- Normal Move Cancels: With this turned off, you cannot cancel certain normal attacks into special moves or Super Arts, including cancelable punches and kicks, cancelable command attacks, supercancelable command attacks, and cancelable Target Combos.
- Super Cancels: With this turned off, you cannot supercancel special moves or supercancelable Target Combos into Super Arts.
- High Jump Cancels: With this turned off, you cannot cancel certain normal attacks with high jumps.
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