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Part 11
Street Fighter III: 3rd Strike

Part 11

Understand Street Fighter III: 3rd Strike projectile reflection, including Aegis Reflector properties and Yang/Yun's special moves.

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Understand Street Fighter III: 3rd Strike projectile reflection, including Aegis Reflector properties and Yang/Yun's special moves.

Walkthrough
  1. 1
    Projectile Reflection: Many projectiles can be reflected by the Aegis Reflector, but they lose a hit upon reflection. Some projectiles, like Yang's Yagyou Oodama, go through the reflector. Others, like Yang's Yoroi Dooshi, are absorbed but will break the reflector.
  2. 2
    Reflector Durability: The Aegis Reflector has a limited lifespan, which is reduced by blocking attacks, parrying attacks, absorbing projectiles, reflecting projectiles, or dealing 6 hits to an opponent.
  3. 3
    Reflector Break: A weakened reflector can be broken by a projectile, allowing it to pass through. However, reflected projectiles will still travel back even if the reflector breaks upon contact.
  4. 4
    Double Reflection: You cannot reflect a projectile twice.
  5. 5
    Oro's Projectiles: Oro's LP or EX Nichirin Shou can pass through the reflector without being deflected. His MP and HP versions hit the reflector's edge and bounce away, or are absorbed in the EX version's case.
  6. 6
    Yang's Moves:
  7. 7
    Hiza Geri: Press LP + LK
  8. 8
    Youhon Shiun: f + LP + LK
  9. 9
    Monkey Flip: b + LP + LK
  10. 10
    Toukuu Koushu: Press MP + MK
  11. 11
    EX Tourou Zan: qcf + P (perform 3 times normally, 5 times during EX, but the last hit may miss if not performed quickly)
  12. 12
    EX Senkyuutai: qcf + K (button determines roll distance and kick height; LP is no roll/high kick, HK is full screen roll/short kick)
  13. 13
    Byakko Soushouda: qcb + P (can destroy normal projectiles; qcb + PP fakes the move)
  14. 14
    Zenpou Tenshin: hcb + K when close (an unblockable throw that switches places; Yang recovers first, allowing combos)
  15. 15
    Kaihou: f,d,df + K (a teleport move usable through attacks and opponents; can be hit while visible, but not when totally invisible)
  16. 16
    Raigeki Shuu: Jump u or uf, then df + K (button determines descent angle; can be comboed into a ground combo; must be blocked standing)
  17. 17
    Senpuu Kyaku: f + MK (must be blocked standing)
  18. 18
    Koushu: When close, f + HP
  19. 19
    Super Art I (Raishin Mahha Ken): qcf,qcf + P x1
  20. 20
    Super Art II (Tenshin Senkyuutai): qcf,qcf + K x2
  21. 21
    Super Art III (Sei'ei Enbu): qcf,qcf + P x1 (Yang is followed by two copies that attack; technically hits 3 times but usually 2 or 5 hits on 2-hit attacks; cannot use fake Byakko Soushouda during this Super Art)
  22. 22
    Yang's Target Combos:
  23. 23
    1. standing MP, HP, b+HP (super cancelable)
  24. 24
    2. standing LK, MK, HK
  25. 25
    3. jump diagonally MK, MK Raigeki Shuu
  26. 26
    Yang's Link Combos:
  27. 27
    1. close standing MP, far MP (cancelable)
  28. 28
    Yang's Combo Notes:
  29. 29
    You can cancel Yang's standing MK with a high jump (unless it's part of his standing LK,MK,HK Target Combo), allowing for an air combo.
  30. 30
    The final hit (b+HP) of Yang's MP,HP,b+HP Target Combo can be delayed.
  31. 31
    Yun's Moves:
  32. 32
    Monkey Flip: Press b / f + LP + LK
  33. 33
    Hiza Geri: Press LP + LK
  34. 34
    Gekihou Sui: Press MP + MK
  35. 35
    EX Zesshou Hohou: qcf + P
  36. 36
    Kobokushi: qcb + P (qcb + PP fakes the move)
  37. 37
    EX Tetsuzan Kou: f,d,df + P
  38. 38
    EX Nishou Kyaku: f,d,df + K
  39. 39
    Zenpou Tenshin: hcb + K when close
  40. 40
    Raigeki Shuu: Jump u or uf, then df + K
  41. 41
    Senpuu Kyaku: f + MK
  42. 42
    Dakai: f + HP
  43. 43
    Super Art I (Youhou): qcf,qcf + P x1
  44. 44
    Super Art II (Sourai Rengeki): qcf,qcf + P x3
  45. 45
    Super Art III (Gen'ei Jin): qcf,qcf + P x1
  46. 46
    Yun's Target Combos:
  47. 47
    1. jumping LP, jumping f+HP
  48. 48
    2. crouching MP, crouching HP
  49. 49
    3. crouching HK, standing HK
  50. 50
    4. standing MP, HP, b+HP (super cancelable)
  51. 51
    5. close standing (incomplete in source)
Tips
  • Experiment with the timing of Yang's EX Tourou Zan to land all hits.
  • Use Yang's Zenpou Tenshin for mix-ups and combo opportunities.
  • Yun's EX Zesshou Hohou can be faked to bait opponents.
  • Yun's EX Tetsuzan Kou and EX Nishou Kyaku offer quick offensive options.
  • The button strength for Yang's Senkyuutai and Raigeki Shuu significantly alters their properties.

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