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Part 2
Street Fighter III: 3rd Strike

Part 2

Learn advanced techniques in Street Fighter III: 3rd Strike, including parries, dashes, jumps, quick stands, and character-specific command attacks and Super Arts.

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Learn advanced techniques in Street Fighter III: 3rd Strike, including parries, dashes, jumps, quick stands, and character-specific command attacks and Super Arts.

This section covers advanced techniques and character-specific moves in Street Fighter III: 3rd Strike. Master these to improve your gameplay and unlock your character's full potential.

Advanced Techniques:

  1. Parries: Tap towards the attack just as it hits to negate damage and gain an advantage. This includes Crouching Parry (vs. low attacks), Standing Guard Parry (vs. multi-hits while blocking), Crouching Guard Parry (vs. multi-hits while blocking), Air Parry (vs. aerial attacks), and Air Guard Parry (vs. aerial attacks while blocking).
  2. Movement: Forward Dash (tap f,f), Backward Dash (tap b,b), High Jump (tap db,uf / d,u / df,ub).
  3. Recovery: Quick Standing (tap d as you land when knocked down).
  4. Defense: Grap Defense (press LP + LK when thrown in air).
  5. Offense: Throws and Holds (press (b / f +) LP + LK when close), Leap Attack (press MP + MK), Personal Action (press HP + HK).

Character Movelists:

Characters are listed alphabetically, with their unique command attacks and Super Arts. Special notations like 'EX' indicate enhanced versions of moves.

Example: Alex, Power Edge

  • Throws: Body Slam ((b / f +) LP + LK), Hand Stamp (MP + MK)
  • Special Moves: EX Flash Chop (qcf + P), Power Bomb (hcb + P close), Spiral D.D.T. (hcb + K), EX Air Knee Smash (f,d,df + K), EX Air Stampede (Charge d,u + K), EX Slash Elbow (Charge b,f + K), Flying Cross Chop (Jump u or uf, d + HP)
  • Command Attacks: Chop (f + MP), Lariat (f + HP), Headbutt (b + HP)
  • Special Command Attacks: Sleeper Hold (Headbutt a back-turned opponent), Power Backdrop (Power Bomb a back-turned opponent), Backdrop Bomb (Hyper Bomb a back-turned opponent)
  • Super Arts: I. Hyper Bomb (Rotate 360 + P), II. Boomerang Raid (qcf,qcf + P), III. Stun Gun Headbutt (qcf,qcf + P)

Example: Chun-Li, Beautiful Leg Lines Come Again

  • Throws: Koshuu Tou ((b / f +) LP + LK), Ryuusei Raku ((b / f +) LP + LK in air)
  • Command Attack: Kakushi Ken (MP + MK)
  • Special Moves: EX Kikou Ken (hcf + P), EX Hazan Shuu (hcb + K), EX Spinning Bird Kick (Charge d,u + K), EX Hyakuretsu Kyaku (Tap K rapidly, tap KK for EX)
  • Cancelable Moves: Souren Shou (b + MP), Hakkei (b + HP)
  • Other: Senjo

Notes:

  • 'Grap' refers to 'grab' and 'grapple'.
  • Air blocking and air guard parrying require specific System Direction Menu settings (Page 8). Air blocking requires holding back, not up-back or down-back. Air guard parrying only uses the 'tap f' version.
  • Some moves, like Alex's Flash Chop, can destroy projectiles. EX Flash Chop knocks opponents away, while normal versions turn them around for combos.
  • Certain moves gain enhanced properties when used on a back-turned opponent (e.g., Alex's Sleeper Hold).
  • Some moves are unblockable (e.g., Alex's Spiral D.D.T., Power Bomb, and Super Arts).
  • Specific moves must be blocked standing (e.g., Alex's Air Stampede, Flying Cross Chop, standing HP).
  • Alex's Boomerang Raid has different finishers depending on opponent's state.
  • Alex's Stun Gun Headbutt can cause dizziness.

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