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Part 6
Street Fighter III: 3rd Strike

Part 6

Dive into Part 6 of our Street Fighter III: 3rd Strike guide, focusing on Ibuki's advanced techniques, special moves, and unique mechanics for mastering her gameplay.

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Dive into Part 6 of our Street Fighter III: 3rd Strike guide, focusing on Ibuki's advanced techniques, special moves, and unique mechanics for mastering her gameplay.

This section details advanced techniques and specific move properties for Ibuki in Street Fighter III: 3rd Strike. It also includes move lists for Ken Masters and Makoto.

Ibuki's Advanced Techniques:

  1. If you are hit while running, you take additional damage.
  2. The Tsuiji Goe can set up a Kunai or Kasumi Suzaku. If you jump over your enemy after this move, you must reverse the command input for the subsequent attack. If you don't jump over them, use the same direction as the Tsuiji Goe, even if Ibuki faces the wrong way. Kasumi Suzaku automatically corrects her facing before firing.
  3. The EX Kazakiri deals 1 less damage than the HK version but allows Ibuki to recover in the air, enabling follow-up attacks or supers like Kunai or Kasumi Suzaku.
  4. After the Hien, you can follow up with a Kunai or Kasumi Suzaku. The EX Hien is an overhead attack that homes in on the opponent.
  5. The Raida is blockable.
  6. Ibuki's Tsumuji has changed: LK/HK versions cannot add hits but can end in a sweep by holding down. The MK version can add a hit with MK after the second hit, or a sweep with d+MK. The EX Tsumuji's sweeps can combo into each other by holding down.
  7. The Rasen Chuu is cancelable. Unlike in 2nd Impact, you can transition into the Oiura Ken even if Rasen Chuu misses or is blocked, but Oiura Ken is no longer super cancelable.
  8. The Maki Geri can be performed repeatedly and combos into itself.
  9. The Koube Kudaki is an overhead attack that leaves the opponent stunned, allowing for a follow-up attack upon landing, such as the Yami Shigure.
  10. The Sazan hits low and requires a crouch block.
  11. During Kasumi Suzaku, tapping P throws more knives and makes Ibuki rise higher.
  12. The close-range Yoroi Dooshi becomes an unblockable, unparryable Raida-like attack with high damage. From further away, it's a blockable, parryable energy ball with less damage.
  13. The Yami Shigure hits low and requires a crouch block. The button used determines the kunai throw trajectory, which is crucial for combos (e.g., HP version from close range can miss).
  14. Ibuki's close standing HK (second hit only), far standing HK, and crouching HP can be canceled into a high jump. Only the close standing HK launches the opponent.
  15. Ibuki's dash allows her to leap through opponents and end up behind them. Her backstep can technically do this too.
  16. You can Grap Defense out of Ibuki's Personal Action.

Ken Masters Move List:

  • Hiza Geri: LP + LK
  • Seoi Nage: f + LP + LK
  • Jigoku Guruma: b + LP + LK
  • Straight: MP + MK
  • EX Hadou Ken: qcf + P
  • EX Shouryuu Ken: f,d,df + P
  • EX Tatsumaki Senpuu Kyaku: qcb + K
  • Inazuma Kakato Wari: b + MK / hold MK during standing MK (must be blocked standing)
  • Fumikomi Mae Geri: f + MK
  • Shiden Kakato Otoshi: f + HK (hold HK to fake)
  • Super Art I Shouryuu Reppa: qcf,qcf + P
  • Super Art II Shinryuu Ken: qcf,qcf + K, tap K rapidly
  • Super Art III Shippuujinrai Kyaku: qcf,qcf + K (if blocked, Ken stops halfway)
  • Target Combo 1: close standing MP, HP (cancelable)

Makoto Move List:

  • Hikiyose Zutsuki "Tacchuu": LP + LK
  • Hiji Otoshi Sanren Tsuki "Araiso": b / f + LP + LK
  • Tobi Ken "Chigusa": MP + MK
  • EX Tosshin Seiken-zuki "Hayate": qcf + P (hold P to charge; press Kick to cancel delayed Hayate; HP + HK to taunt after Hayate hits)
  • EX Chokujou Seiken-zuki "Fukiage": f,d,df + P
  • EX Uchi Oroshi Shutou "Oroshi": qcb + P
  • Tsurushi Nodowa "Karakusa": hcb + K when close
  • EX Senkou Kakato Otoshi "Tsurugi": Jump u or uf, qcb + K
  • Kote Tsuki "Kazami": f + LP
  • Gezuki "Kaoruna": f + MP
  • Fumikomi Seiken-zuki "Shimaki": f + HP
  • Fumikomi Sanren Tsuki "Yamase": Press HP during "Shimaki"
  • Mae Geri "Shibuki": f + LK
  • Fumikomi Joudan Mawashi Geri "Naruto": f + MK
  • Fumikomi Soku Barai "Kuroshio": f + HK (hold HK to fake)
  • Super Art I Seichuusen Godan-zuki: qcf,qcf + P
  • Super Art II Abare Tosanami Kudaki: qcf,qcf + K
  • Super Art III Tanden Renki: Seme no Kata: qcf,qcf + P
  • Target Combo 1: standing LK, MK
  • Target Combo 2: standing f + MK, HK (won't combo)

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