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Stage Walkthrough (9)
Sonic Adventure

Stage Walkthrough (9)

Complete walkthrough for Stage 9 in Sonic Adventure, guiding you from start to finish, including checkpoints, puzzles, and boss encounters.

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Complete walkthrough for Stage 9 in Sonic Adventure, guiding you from start to finish, including checkpoints, puzzles, and boss encounters.

Walkthrough
  1. 1
    Start to Checkpoint 1: Grab a ring and head forward. At the pool, turn right and continue. Go up the steps and through the hallway. Emerge in a circular passage, avoid pop-out blocks, and continue through another hallway. You'll fly up and land on a platform surrounded by spikes. Jump on the higher platform to reach Checkpoint 1.
  2. 2
    Checkpoint 1 to Checkpoint 2: Run forward and into the snake's mouth. At the split, go left and touch the switch to raise the water. When the giant stone snake swims by, jump on it and then onto the next accessible platform. Jump on the switch surrounded by snake statues, then jump up the platforms and step on the switch that raises the water. Jump on the snake, then onto the next platform. Step on the switch, go right, and jump to the highest platform. Jump across the gap and step on the switch to raise the water again. Jump on the snake, then onto the platform with the switch surrounded by snake statues. This switch opens the exit door. Jump back on the snake, then onto the platform with statues on the edges. Go through the door and down the hallway to Checkpoint 2.
  3. 3
    Checkpoint 2 to Checkpoint 3: Continue along the path to a darkened room. Touch the locket-like object and move it right to face the mirror to light up the room. Go forward and move the next locket to the right to face the mirror. Continue down the path, moving lockets to face mirrors as necessary until you reach a path of rings. Use a Light Speed Dash to pass this, then go forward to Checkpoint 3.
  4. 4
    Checkpoint 3 to Checkpoint 4: Go down the river and land on a small island with a spring. Use the spring, then run down the passageway, avoiding pop-out blocks, to Checkpoint 4.
  5. 5
    Checkpoint 4 to Checkpoint 5: Go forward; a boulder will start chasing you. Keep running to the end and hit a spring. Go down the hallway to Checkpoint 5.
  6. 6
    Checkpoint 5 to Checkpoint 6: Continue until you reach a gigantic room. Go right and jump on the switch until panels line up with arrows. Run up them. At the split, go left. Fall onto the platform at the end and use the switch to line up another path of panels, then run along them to another platform. Jump to the top, press the switch, and jump onto the path of lined-up panels in front of you. Go until you reach a rotating brick. Use a homing attack to bypass the brick and reach the next platform, then go left to Checkpoint 6.
  7. 7
    Checkpoint 6 to End: Head forward, go down the passage, and hit the switch. Run down the path of panels and jump off the end into a tunnel. Go down it, and at the end, hit the switch to make a path of rings appear. Use a Light Speed Dash to get to the other side, and run down the passage to reach the end.

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