Skip to content
Stage Walkthrough (17)
Sonic Adventure

Stage Walkthrough (17)

Detailed walkthrough for Stage 17 in Sonic Adventure, guiding you through each section from start to finish, including puzzles and boss encounters.

By ···10 min read·Multi-source verified
1 reading this guide  

Detailed walkthrough for Stage 17 in Sonic Adventure, guiding you through each section from start to finish, including puzzles and boss encounters.

Walkthrough
  1. 1
    Start to Checkpoint 1: Run out the door and to the end of the hallway. Grab the handle on the right and rotate the Control Stick counterclockwise to open the door. Continue to a small pool, jump across the platforms to reach checkpoint 1.
  2. 2
    Checkpoint 1 to Checkpoint 2: Go forward, grab the handle, and turn it left to open the door. In the next room, jump to the top of the platform and press the switch to fill the room with water. Hop across to the door and turn the handle counterclockwise once, then clockwise thrice to open it. Checkpoint 2 is right inside.
  3. 3
    Checkpoint 2 to Checkpoint 3: Run down the hallway, jump up the steps, and go through the tunnel to reach another hallway. Run down it, go up the steps, and jump to the tunnel. Go down it to the end to reach checkpoint 3.
  4. 4
    Checkpoint 3 to Checkpoint 4: Exit the bathroom. At the path split, take the right path. Use the handle to open the door and jump in. Go in the door and jump across the gears to the other side. Press the button, jump on the big gear, and from there jump to the next platform where you'll find checkpoint 4.
  5. 5
    Checkpoint 4 to Checkpoint 5: Jump on the gear to your right and press the switch at the top. Go on the left gear and jump to the platform at the top. Run down to the big door and enter it. Go down the platform to the switch and press it. This rotates the platform to another door; enter it. Run down the path (ignore the steps) and rotate the handle counterclockwise to raise the platform. Go forward and jump down onto the lower platform to your left. Hit the spring to reach checkpoint 5.
  6. 6
    Checkpoint 5 to Checkpoint 6: In the next room, pick up a block and put it in the slot of the same color. Do this for all four blocks. Zero will break through the wall. Enter the hole Zero created and run down the path to checkpoint 6.
  7. 7
    Checkpoint 6 to End: Get on the platform in front of you and raise it by turning the handle left. At the top is another puzzle with colored blocks; only three are near the puzzle. To get the fourth block, bounce off the nearby spring to land on one of three large pipes; the block is on the center one. Completing the puzzle opens a door. The balloon is at the end of the hallway inside.

Missions:

  • Mission C: Evade Zero and Grab the Balloon
  • Mission B: Collect 50 Rings and Grab the Balloon

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content