Your expert guide to Sonic Adventure's Stage Walkthrough (6). Master every jump, boost, and tricky platform to reach the end with ease. Let's go!
Alright, let's get through this next part of the stage! It's not too bad if you know what you're doing, so stick with me.
Walkthrough
- 1Start to Checkpoint 1: Right at the beginning, grab all those rings to get a good start. Then, hit the dash pad. You'll be running for a bit until you land on some class panels. They look sturdy, but they'll break, so don't hang around! Jump off them quickly and hit the spring. This will launch you onto a platform that takes you straight to Checkpoint 1.
- 2Checkpoint 1 to Checkpoint 2: After hitting Checkpoint 1, boost forward. You'll eventually find yourself running sideways – just keep going. You'll have the option to drop down to a lower path; take it. Keep moving along this path until you spot an airplane. Carefully avoid its spinning propellers and grab onto the bottom of it. It'll carry you to a spot right in front of Checkpoint 2.
- 3Checkpoint 2 to End: From Checkpoint 2, head forward and take the path to your left. You'll find a rocket – grab it! Now, run down the road and be ready to fall into a huge container-like structure. Keep going down the path inside until you reach another rocket at the end. Grab that one too and head forward. You'll end up on a glass floor that's about to shatter. You'll start sliding down the side of a building – just keep running all the way to the bottom. Once you're down, go down the hallway to enter a new area. Run down the road until you have a choice to go left or right. Take the left path. You'll eventually reach a water fountain. Look for a small crevice to the left of it, go into it, and hit the spring. Jump up to the bell, then turn right. This should lead you right to the capsule and the end of this section!
Tips
- Don't linger on the class panels; they break fast!
- Watch out for those airplane propellers – they can knock you back.
- The glass floor section is a straight slide; just focus on running down.
- The final part with the water fountain and crevice requires precise jumping, so take your time.
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