Learn about Warriors in Shadows of Doubt, including weapon proficiencies, level progression, and powerful High Level Abilities like Power Attack and Smite.
Warrior characters start with four weapon proficiency points and may select an additional proficiency at level 3 and every three subsequent levels (6, 9, etc.) for a total of 19 proficiency points at level 39.
Fighters, Barbarians, Rangers and Paladins get an increase to their attack rate at levels 7 and 13.
- 1At level 2, Fighters/Barbarians have 2000 experience and 19 THAC0, while Paladins/Rangers have 2250 experience and 19 THAC0. Both have 1 attack.
- 2At level 3, Fighters/Barbarians have 4000 experience and 18 THAC0, while Paladins/Rangers have 4500 experience and 18 THAC0. Both have 1 attack. You can select an additional proficiency point.
- 3At level 4, Fighters/Barbarians have 8000 experience and 17 THAC0, while Paladins/Rangers have 9000 experience and 17 THAC0. Both have 1 attack.
- 4At level 5, Fighters/Barbarians have 16000 experience and 16 THAC0, while Paladins/Rangers have 18000 experience and 16 THAC0. Both have 1 attack.
- 5At level 6, Fighters/Barbarians have 32000 experience and 15 THAC0, while Paladins/Rangers have 36000 experience and 15 THAC0. Both have 1 attack. .
- 6At level 7, Fighters/Barbarians have 64000 experience and 14 THAC0, while Paladins/Rangers have 72000 experience and 14 THAC0. Both gain an attack rate increase and have 3/2 attacks.
- 7At level 8, Fighters/Barbarians have 125000 experience and 13 THAC0, while Paladins/Rangers have 150000 experience and 13 THAC0. Both have 3/2 attacks.
- 8At level 9, Fighters/Barbarians have 250000 experience and 12 THAC0, while Paladins/Rangers have 300000 experience and 12 THAC0. Both have 3/2 attacks. .
- 9At level 10, Fighters/Barbarians have 500000 experience and 11 THAC0, while Paladins/Rangers have 600000 experience and 11 THAC0. Both have 3/2 attacks.
- 10At level 11, Fighters/Barbarians have 750000 experience and 10 THAC0, while Paladins/Rangers have 900000 experience and 10 THAC0. Both have 3/2 attacks.
- 11At level 12, Fighters/Barbarians have 1000000 experience and 9 THAC0, while Paladins/Rangers have 1200000 experience and 9 THAC0. Both have 3/2 attacks.
- 12At level 13, Fighters/Barbarians have 1250000 experience and 8 THAC0, while Paladins/Rangers have 1500000 experience and 8 THAC0. Both gain an attack rate increase and have 2 attacks.
- 13From level 13 onwards, Fighters/Barbarians gain +250000 experience per level and -1 THAC0 per level, while Paladins/Rangers gain +300000 experience per level and -1 THAC0 per level.
- 14At level 20, Fighters/Barbarians have 2750000 experience and 1 THAC0, while Paladins/Rangers have 3000000 experience and 1 THAC0. Both have 2 attacks.
- 15At level 30, Fighters/Barbarians have 5500000 experience and 0 THAC0, while Paladins/Rangers have 6000000 experience and 0 THAC0. Both have 2 attacks.
- 16At level 34, Fighters/Barbarians have 6500000 experience and 0 THAC0, while Paladins/Rangers have 7800000 experience and 0 THAC0. Both have 2 attacks.
- 17At level 40, Fighters/Barbarians have 8000000 experience and 0 THAC0, while Paladins/Rangers have N/A experience and 0 THAC0. Both have 2 attacks.
Saving Throws Progression:
- At level 1: Poison 14, Wand 16, Paralysis 15, Breath 17, Spell 17.
- At level 3: Poison 13, Wand 15, Paralysis 14, Breath 16, Spell 16.
- At level 5: Poison 11, Wand 13, Paralysis 12, Breath 14, Spell 14.
- At level 7: Poison 10, Wand 12, Paralysis 11, Breath 13, Spell 13.
- At level 9: Poison 8, Wand 10, Paralysis 9, Breath 11, Spell 11.
- At level 11: Poison 7, Wand 9, Paralysis 8, Breath 10, Spell 10.
- At level 13: Poison 5, Wand 7, Paralysis 6, Breath 8, Spell 8.
- At level 15: Poison 4, Wand 6, Paralysis 5, Breath 7, Spell 7.
- At level 17: Poison 3, Wand 5, Paralysis 4, Breath 6, Spell 6.
High Level Abilities (HLAs):
- Power Attack: For the next two rounds, all attacks stun the target for 4 rounds if it fails a saving throw vs. Death with a -4 penalty.
- Critical Strike: All attacks made in the next round are critical hits. Even if the target is immune to critical hits, every attack connects at least. Requires Power Attack.
- Smite: For the next two rounds, all attacks knock the target back and stun it for 1 round. In addition, all attacks made in the next round are critical hits. Very large creatures (such as Fire Giants) are immune to the knockback effect. Requires Critical Strike and may only be selected once.
- Deathblow: For the next two rounds, all attacks made against creatures 10th level or lower are killing blows. On Legacy of Bhaal difficulty, all enemies are greater than 12th level, making this line useless.
- Greater Deathblow: For the next two rounds, all attacks made against creatures 12th level or lower are killing blows. Requires Deathblow. On Legacy of Bhaal difficulty, all enemies are greater than 12th level, making this line useless.
- Whirlwind Attack: Sets attacks per round (APR) to 10 for the next round only. All attacks are made with -4 THAC0 and damage penalties. If dual-wielding, two of the attacks are made with the offhand weapon. The effects of weapons which grant extra attacks, such as Belm, are ignored.
- Greater Whirlwind Attack: Sets APR to 10 for the next round only. All attacks are made with no penalties. Otherwise, this is identical to Whirlwind Attack.
- War Cry: Causes fear in all opponents within 30' who fail their save vs. Spell. This is the same as the 2nd-level Mage spell, Horror.
- Hardiness: Gain 40% physical damage resistance for 1 round per 2 levels. If the character can cast Armor of Faith, the effects stack. However, it does not stack with the Dwarven Defender's Defensive Stance ability.
- Resist Magic: Sets Magic Resistance to 50% for 4 rounds. Monks cannot select this as they gain Magic Resistance as a class ability.
- Tracking (Ranger): Gives you a general idea of what creatures are in the area and in which direction. In Icewind Dale, this is a basic class ability. Otherwise, this is a waste of an HLA slot.
- Summon Deva (Paladin) / Summon Fallen Deva (Blackguard): This is identical to the Cleric's Summon (Fallen) Deva spell but is cast as an ability. It may only be selected once.
- You can select most abilities more than once.
- You would only select Deathblow and Whirlwind Attack once since the abilities they unlock are improved versions of the precursor ability.
- If you have a ranged attack with an area of effect (AoE) effect (for example, a Fighter / Druid's Fire Seeds), you can apply the effects of Smite or Deathblow to multiple opponents at once.
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