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Hell
Shadows of Doubt

Hell

Guide to Shadows of Doubt's Hell area, detailing the five Tests of Bhaal, their good and evil solutions, and the rewards for each.

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Guide to Shadows of Doubt's Hell area, detailing the five Tests of Bhaal, their good and evil solutions, and the rewards for each.

Walkthrough
  1. 1
    Head to the western side of the arena and enter the portal for the Test of Wrath.
  2. 2
    Proceed down the stairs in the southwest for the Test of Greed.
  3. 3
    Go down the stairs to the south for the Test of Selfishness.
  4. 4
    Descend the stairs to the southeast for the Test of Fear.
  5. 5
    Go down the stairs to the east for the Test of Pride.
  6. 6
    Return to the large sealed door and interact with it to place the collected Tears of Bhaal.

Test of Wrath

  • Wraith Sarevok will explain the test.
  • Evil Path: Give in to anger and attack Sarevok when provoked.
  • Non-Evil Path: Wait for Sarevok to attack you first.
  • You will fight Sarevok regardless. Use Stoneskin to help.
  • Reward for defeating Sarevok: 20000 XP and the first Tear of Bhaal.
  • If you chose the evil path: +2 Strength.
  • If you chose the non-evil path: +1 Wisdom and +1 Charisma.

Test of Greed

  • The Greed Demon states the tear is held by a powerful enemy and provides the long sword Blackrazor +3.
  • Find an Enslaved Genie who questions if his torment is over.
  • Blackrazor is the key to obtaining the Tear.
  • Good Path: Give Blackrazor to the Enslaved Genie.
  • Evil Path: Kill the Enslaved Genie without giving him the sword.
  • Reward for either path: 20000 XP and a Tear of Bhaal.
  • If you gave Blackrazor to the Genie: +2 to your Saving Throws.
  • If you killed the Genie without giving him the sword: +15 HP.
  • Wiggle Room: Exhaust the Genie's dialogue, surround him with your party, and give him the sword. If you can kill him before he disappears, you can obtain Blackrazor and still count it as the good path.

Test of Selfishness

  • The Selfishness Demon presents two paths to the Tear.
  • The demon will take one of your party members (or a random peasant if soloing).
  • Good Path: Go through the three doors on the left. Costs: 2 maximum HP, 1 Dexterity, and 75000 XP.
  • Evil Path: Go through the door on the right. Costs: The life of a companion.
  • Cheaty Good Path: Have your Mage cast Maze on your PC. Have another party member go through the left path. When un-mazed, the demon grants the Tear without cost.
  • Reward for placing the Tear: +10% Magic Resistance (good path) or +2 Armor Class (evil path, bugged and overwritten by worn armor).

Test of Fear

  • The Fear Demon offers a choice: accept a Cloak of Bravery (evil path) or proceed unassisted.
  • Evil Path: Take the Cloak of Bravery.
  • Non-Evil Path: Proceed without the cloak.
  • Paths to the Tear:
    • Southern path: Walk over an undetectable trap that causes panic. Remove Fear spell is sufficient to bypass this. This room contains a trapped and locked chest with potions of Invulnerability (x6), Fire Giant Strength (x6), and Extra Healing (x4).
    • Other path: Defeat two Gauths and three Elder Orbs. The Shield of Balduran and Spell Immunity: Abjuration are helpful.
  • Take the Tear of Bhaal from the cave wall.
  • Reward for placing the Tear:
    • If you didn't take the cloak: Immune to weapons of +1 enchantment or less.
    • If you took the cloak: +2 Constitution.

Test of Pride

  • The Pride Demon appeals to your prowess.
  • Evil Solution: Agree to fight the creature holding the Tear immediately.
  • Good Solution: Inquire about the creature and refuse to kill it when told it's in your way.
  • Go forward to find a Dragon.
  • If you refused to kill it (good path), it will be friendly and give you the Tear of Bhaal.
  • If you agreed to fight (evil path), the Dragon will be hostile. It is less powerful than other dragons but still formidable.
  • Reward for refusing to kill the dragon: +20% Fire, Cold, and Electrical Resistance.
  • Reward for killing the dragon: 200000 XP.
  • Before leaving, collect potions of Invulnerability (x2) and Extra Healing (x2) from a receptacle near red crystals.
  • Before placing the final tear: Buff heavily, summon assistance, and consider setting traps in front of the door.

Consequences of Alignment:

  • Paladin and Ranger characters will

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