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Attributes (2)
Shadows of Doubt

Attributes (2)

Learn how to effectively allocate your character's attributes in Shadows of Doubt. This guide details the impact of Strength, Intelligence, Wisdom, and Dexterity on your gameplay.

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Learn how to effectively allocate your character's attributes in Shadows of Doubt. This guide details the impact of Strength, Intelligence, Wisdom, and Dexterity on your gameplay.

During character creation in Shadows of Doubt, you will 'roll' your characters' attributes. You can swap points between attributes, provided you do not go below class minimums or 3. You can re-roll as much as you like. A good rule of thumb is to aim for a total of around 90 attribute points. For Fighter-type characters, pay attention to the percentile score when Strength is 18; a total of 88 points with an exceptional strength of 18/91 is better than 90 points with a Strength score of 18/01.

Generally, you cannot start with an attribute of 19 or greater, though some racial choices allow you to reach 19 in one or two attributes at the cost of reducing others. Characters imported from Baldur's Gate may have attributes of 19 or even 20.

Strength

Investment in Strength increases THAC0 (To Hit Armor Class 0), damage per attack, bash chance, and weight allowance.

ValueTo HitDamageBash %Carry
900850
10001070
11001070
12001290
13001290
140014120
150014120
160+116150
17+1+118170
18+1+220200
18/01-50+1+325220
18/51-75+2+330250
18/76-90+2+435280
18/91-99+2+540320
18/00+3+645400
19+3+750500
20+3+855600
21+4+960700
22+4+1065800
23+5+11701000
24+6+12751200
25+7+14801600

The 'To Hit' column applies to melee weapons; Dexterity provides the THAC0 bonus for missile weapons. The damage bonus applies to thrown weapons and slings. The 'Bash %' column is the chance to break open locked containers, though a Thief is more convenient for this. The 'Carry' column is the maximum weight for items. Exceeding this limit slows movement significantly, and greatly exceeding it can immobilize your character. Certain equipment has a minimum Strength requirement; 15 is sufficient for all items.

Intelligence

Intelligence is crucial for Mage characters, governing maximum spell level and number of spells per level. For all characters, it provides a bonus to the Lore skill.

ValueSpell LevelLearn %Max SpellsLore Bonus
94356-10
1054070
1154570
1265070
1365590
1476090
15765113
16870115
17875147
189851810
19995All12
20996All15
21997All20
22998All25
23999All30
249100All35
259100All40

Intelligence above 18 is not strictly necessary for spellcasting. A score of 19, achievable by Gnomes, reduces the chance of failing to learn a spell, which can waste scrolls. Some players consider this a reload condition. At 17 Intelligence, spell learning failure seems more frequent than the stated one-in-four chance. The Intelligence requirement for spellcasting is only for scribing spells, not casting them. Mages can use potions of Genius or Mind Focusing to help scribe spells and temporarily bypass the maximum spells per level limit. Sorcerers do not need Intelligence for high-level magic. Characters with Intelligence below 9 cannot use wands and scrolls, even if their class normally allows it.

Wisdom

Wisdom is primarily useful for Cleric and Druid characters, providing bonus spells at higher values.

Value*Bonus SpellsLore Bonus
9--10
10-0
11-0
12-0
131st0
141st0
152nd3
162nd5
173rd7
184th10
191st, 4th12
202nd, 4th15
213rd, 5th20
224th, 5th25
235th, 5th30
246th, 6th35
256th, 7th40

Dexterity

High Dexterity provides an AC (Armor Class) bonus. For Thief, Ranger, Bard, and Monk characters, it also boosts or penalizes their skills.

ValueTo HitAC BonusPick PocketsOpen LocksDetect / Set TrapsStealth
900-15%-10%-10%-20%
1000-10%-5%-10%-15%
1100-5%0-5%-10%
1200000-5%
13000000
14000000
150+10000
16+1+20+5%00
17+2+3+5%+10%0+5%
18+2+4+10%+15%+5%+10%
19+3+4+15%+20%+10%+15%
20+3+4+20%+25%+15%+18%
21+4+5+25%+30%+20%+20%
22+4+5+30%+35%+25%+23%
23+4+5+35%+40%+30%+25%
24+5+6+40%+45%+35%+30%
25+5+6+45%+50%+40%+35%

A Dexterity score close to 18 is beneficial due to the AC bonus.

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