Shadows of Doubt Cleric Spells guide covering Level 1 and Level 2 spells like Armor of Faith, Bless, and Cure Light Wounds, detailing their effects and uses.
Level 1 Spells:
Armor of Faith
- 1Cast Armor of Faith on yourself.
Details:
- Range: 0
- Duration: 3 rounds + 1 round per level
- Casting Time: 1
- Area of Effect: The caster
- Saving Throw: N/A
- Provides 5% damage resistance, increasing by 5% for every 5 caster levels, eventually resisting 25% damage.
Bless
- 1Cast Bless within 40' of allies.
Details:
- Range: 40'
- Duration: 6 rounds
- Casting Time: 9
- Area of Effect: 15' radius
- Saving Throw: N/A
- Gives allies in the area of effect +1 to THAC0 (To Hit Armor Class 0) and damage.
- Remarks: Solid but short-lived benefit, worth taking at low levels.
Command
- 1Cast Command on a single creature within 90'.
Details:
- Range: 90'
- Duration: 1 round
- Casting Time: 1
- Area of Effect: 1 creature
- Saving Throw: Special
- Commands the target to die, causing them to fall asleep for a single round. Creatures with 6 HD (Hit Dice) or more get a save vs. spell.
- Remarks: More-or-less obsolete by Baldur's Gate 2.
Cure Light Wounds
- 1Use Cure Light Wounds on a creature needing healing.
Details:
- Range: Touch
- Duration: Instant
- Casting Time: 5
- Area of Effect: 1 creature
- Saving Throw: N/A
- Restores 8 HP (Hit Points) to the target.
Detect Evil
- 1Cast Detect Evil to reveal evil creatures within 30'.
Details:
- Range: 0
- Duration: Instant
- Casting Time: 2
- Area of Effect: 30' radius
- Saving Throw: None
- Any Evil creature within the area of effect will glow red.
- Remarks: Not a useful spell to have memorised.
Doom
- 1Cast Doom on a single target within 25'.
Details:
- Range: 25'
- Duration: 1 turn
- Casting Time: 9
- Area of Effect: 1 creature
- Saving Throw: None
- The target suffers -2 THAC0 and -2 to its saves for the duration of the spell.
- Remarks: Very good debuff, shame it's only single-target.
Magical Stone
- 1Use Magical Stone on an enemy within visual range.
Details:
- Range: Visual range of the caster
- Duration: Instant
- Casting Time: 4
- Area of Effect: 1 creature
- Saving Throw: None
- Throws a missile at an enemy inflicting 1-4 damage.
- Remarks: You're almost certainly better off whacking the enemy with your weapon.
Protection from Evil
- 1Cast Protection from Evil on an ally.
Details:
- Range: Touch
- Duration: 3 rounds + 1 round per level
- Casting Time: 1
- Area of Effect: 1 creature
- Saving Throw: N/A
- Grants the target +2 AC (Armor Class) vs. attacks from evil creatures.
- Remarks: To all intents and purposes, all enemies are evil so this is a solid buff.
Remove Fear
- 1Cast Remove Fear within 30' of your party.
Details:
- Range: 30'
- Duration: 1 hour
- Casting Time: 1
- Area of Effect: 15' radius
- Saving Throw: N/A
- Removes the effects of fear from the party and renders them immune for the duration of the spell.
- Remarks: Essential for removing the effects of fear that make you lose control of your party members.
Sanctuary
- 1Cast Sanctuary on yourself.
Details:
- Range: 0
- Duration: 1 turn
- Casting Time: 4
- Area of Effect: The caster
- Saving Throw: N/A
- Enemies ignore the caster so long as she does not take hostile action.
- Remarks: Useful for taking the heat off your cleric. The cleric can turn undead without breaking Sanctuary.
Shillelagh
- 1Cast Shillelagh on yourself.
Details:
- Range: 0
- Duration: 4 rounds + 1 round per level
- Casting Time: 2
- Area of Effect: The caster
- Saving Throw: N/A
- Creates a +1 club that strikes for 2-8 crushing damage.
- Remarks: Useless beyond the opening dungeon.
Level 2 Spells:
Aid
- 1Cast Aid on a single creature.
Details:
- Range: Touch
- Duration: 1 round + 1 round per level
- Casting Time: 5
- Area of Effect: 1 creature
- Saving Throw: N/A
- The recipient gains +1 to THAC0 and saving throws along with 1-8 bonus HP.
- Remarks: Bless benefits the entire party, so it may be preferable.
Barkskin
- 1Cast Barkskin on a single creature.
Details:
- Range: Touch
- Duration: 4 rounds + 1 round per level
- Casting Time: 5
- Area of Effect: 1 creature
- Saving Throw: N/A
- Bestows AC 6 on the recipient with an additional +1 bonus for every four caster levels (i.e. AC 5 at level 4 and AC 4 at level 8 to a maximum of AC 1 at level 20). The recipient also receives +1 to saves vs. Breath, Death, Polymorph and Wand.
- Remarks: Gets really good at higher levels; at level 8 it's already as good as splint mail.
Chant
- 1Cast Chant.
Details:
- Range: 0
- Duration: 1 turn
- Casting Time: 9
- Area of Effect: 15' radius
- Saving Throw: N/A
- Allies gain +1 to THAC0, damage and saves and all damage rolls (apart from base weapon damage) is reduced by one point per die. Effects for enemies are reversed.
- Remarks: A decent buff spell hurt only by the long casting time.
Draw Upon Holy Might
- 1Cast Draw Upon Holy Might on yourself.
Details:
- Range: 0
- Duration: 1 turn
- Casting Time: 2
- Area of Effect: The caster
- Saving Throw: N/A
- The caster gains 1 point for every 3 caster levels to Strength, Dexterity and Constitution.
- Remarks: Pretty good when cast by a Cleric whose attribute points are already good.
Find Traps
- 1Cast Find Traps within 15' of potential trap locations.
Details:
- Range: 0
- Duration: 3 turns
- Casting Time: 5
- Area of Effect: 15' radius
- Saving Throw: N/A
- Reveals traps within the spell's area of effect.
- Remarks: Since it doesn't _remove_ the traps that it reveals, this spell is somewhat unuseful.
Flame Blade
- 1Cast Flame Blade on yourself.
Details:
- Range: 0
- Duration: 4 rounds + 1 round per level
- Casting Time: 4
- Area of Effect: The caster
- Saving Throw: N/A
- Creates a scimitar that strikes for 1-4 slashing damage plus 5-6 points of fire damage. It does not strike as an enchanted weapon.
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