Learn how to use World Stones in Remnant: From the Ashes to heal, resupply, fast travel between worlds, and manage game modes. Essential checkpoints explained!
Alright, let's talk about the World Stones in Remnant: From the Ashes. You'll probably just call them checkpoints, and honestly, that's a pretty good nickname! They're super important for keeping you topped up and for getting around. Think of them as your safe havens between all the chaos.
Heal & Resupply:
Whenever you use a World Stone, your character gets a much-needed rest. This means your health and stamina go back to full, any nasty elemental effects or status ailments are wiped clean, and all your Dragon Heart charges and ammo for both your Long Gun and Hand Gun are refilled. Even your weapon mods get fully charged up (unless they're actively doing something when you rest). And, of course, it saves your game progress. It's a fantastic way to shake off those wounds and get your bullets back.
But here's the catch: resting at a World Stone also respawns all the regular enemies you've already cleared out. So, before you hit that rest button, take a second to think: do you really want to fight all those guys again? If you're just trying to get to the next objective and can manage without a full heal, you might want to hold off on resting. This all happens automatically the moment you activate the stone.
Travel:
These stones are also your fast travel network! Once you've discovered a World Stone and rested at it (this is key – you have to rest there to 'activate' it for travel), you can warp to any other World Stone you've found. To do this, use the World Stone and select 'Travel' at the top of the screen. You'll see tabs for each world you've visited. Pick a world, then pick the specific World Stone you want to go to, confirm, and boom – you're there. Just remember, you *must* rest at a World Stone for it to be added to your travel network.
World Settings (Ward 13 Only):
Now, the World Stone located in Ward 13 is special. It's the only one where you can mess with World Settings. This is where you can choose between Campaign Mode and Adventure Mode.
- Campaign Mode: This is your main story playthrough. Select this to keep progressing through the game's narrative.
- Adventure Mode: This lets you jump into a specific world (except Corsus, currently) and play through it with randomly generated maps, dungeons, and bosses. It's completely separate from your campaign, so messing around in Adventure Mode won't affect your main story progress.
Underneath those options, you've got your reset buttons:
- Reroll Campaign: This creates a completely new campaign for you with fresh maps, encounters, and bosses. It wipes your campaign progress but keeps all your character's gear and traits. You'll start the campaign over from scratch, but with your existing character.
- Create New Adventure: Similar to rerolling the campaign, this generates a new set of maps, encounters, and bosses for a specific world in Adventure Mode. It's essentially a fresh start for that particular world in Adventure Mode, letting you pick the difficulty and world you want to tackle.
Shards (Minor Checkpoints):
You'll also find smaller checkpoints called Shards, usually found at the start or end of dungeons. These are like mini-World Stones. They'll save your game, restore your health, Dragon Heart charges, ammo, clear statuses, and recharge weapon mods (again, except those actively in use). They also respawn enemies, just like the big World Stones. The main difference is your travel options are limited: you can either 'Return to Ward 13' or 'Leave Dungeon'. You can't freely travel to other World Stones from a Shard, except for the main one back at Ward 13, of course.
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