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Melee Weapons
Remnant: From the Ashes

Melee Weapons

Explore melee weapons in Remnant: From the Ashes, including stats, crafting requirements, and unique abilities like Corroded status from Butcher's Flail.

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Explore melee weapons in Remnant: From the Ashes, including stats, crafting requirements, and unique abilities like Corroded status from Butcher's Flail.

Each weapon entry provides the following stats: Starting Damage (base damage upon acquisition), Max Damage (base damage at maximum upgrade level, with the max level in parentheses), and Crit Chance (percentage chance for a critical hit).

Blade of Adventure

The Blade of Adventure is your starting weapon in Remnant: From the Ashes. While sufficient for early tutorial fights, Rigs at Ward 13 informs you it is shattered and mostly scrap metal. Its iron is salvaged later for weapon upgrades.

  • Starting Damage: 26
  • Crit Chance: 10%

Butcher's Flail

McCabe crafts the Butcher's Flail using Hammerhead's Ore, 7 Lumenite Crystal, and 650 Scrap. Hits have a 35% chance to inflict Corroded status; Charge Melee Attacks always inflict Corroded.

  • Starting Damage: 60
  • Max Damage (Max Level): 180 (+10)
  • Crit Chance: 5%

Chain Blade

(Subject 2923 DLC (downloadable content — extra missions or items released after launch)) McCabe crafts the Chain Blade using Steel of Agony, 7 Lumenite Crystal, and 650 Scrap. Charging an attack extends its retractable chain, increasing reach and swinging the blade in a wide arc.

  • Damage: 47
  • Max Damage (Max Level): 141 (+10)
  • Crit Chance: 5%

Frostborne

(Subject 2923 DLC) Frostborne is found already upgraded to +5. Hits apply Frostbite stacks; Charge Attacks apply 2 stacks per hit.

  • Damage: 100 (+5)
  • Max Damage (Max Level): 150 (+10)
  • Crit Chance: 5%

Guardian Axe

McCabe at Ward 13 crafts the Guardian Axe using Guardian's Tentacle, 7 Lumenite Crystal, and 650 Scrap. Dealing damage with this weapon doubles the rate at which mod (a community-made modification that changes the game) power is generated.

  • Starting Damage: 51
  • Max Damage (Max Level): 153 (+10)
  • Crit Chance: 5%

Hero's Sword

Earn the Hero's Sword by achieving an unbroken streak of 10 boss fight wins in Survival Mode, or purchase it from Rigs using glowing fragments. Charge attacks release an energy wave that extends the attack's reach.

  • Starting Damage: 48
  • Max Damage (Max Level): 96 (+10)
  • Crit Chance: 10%

The Lost Harpoon

Obtain The Lost Harpoon by defeating The Harrow and pulling it from his back. Its starting level is random (e.g., +2 or +4). Each successive hit on a target deals an additional 10% damage, stacking up to 5 times and resetting after 15 seconds.

  • Starting Damage: varies
  • Max Damage (Max Level): 117 (+10)
  • Crit Chance: 10%

Petrified Maul

Craft the Petrified Maul by taking the Twisted Heart (obtained by destroying The Ent's leg before killing it), 7 Lumenite Crystal, and 650 Scrap to McCabe. It is a slow but powerful giant sledge hammer.

  • Starting Damage: 75
  • Max Damage (Max Level): 225 (+10)
  • Crit Chance: 5%

Riven

Give the Undying King the Guardian's Heart to receive Riven, which is already upgraded. Riven is an extremely fast sickle. Charge attacks hit multiple times, and all hits steal Health from their target.

  • Starting Damage: 51.8 (+2)
  • Max Damage (Max Level): 111 (+10)
  • Crit Chance: 15%

Scrap Hammer

The Scrap Hammer is the starting melee weapon for the Scrapper archetype. You can also purchase it from Rigs at Ward 13 for 450 Scrap.

  • Starting Damage: 78
  • Max Damage (Max Level): 234 (+20)
  • Crit Chance: 5%

Scrap Hatchet

The Scrap Hatchet is the starting melee weapon for the Ex-Cultist archetype. You can also purchase it from Rigs at Ward 13.

  • Starting Damage: 60
  • Max Damage (Max Level): 180 (+20)
  • Crit Chance: 5%

Scrap Sword

The Scrap Sword is the starting melee weapon for the Hunter archetype. You can also purchase it from Rigs at Ward 13 for 450 Scrap.

  • Starting Damage: 48
  • Max Damage (Max Level): 144 (+20)
  • Crit Chance: 10%

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