Explore the ultimate guide to Long Guns in Remnant: From the Ashes. Discover stats, locations, and strategies for weapons like the Assault Rifle, Beam Rifle, and Crossbow.
Long guns are the primary weapons in Remnant: From the Ashes, generally offering higher damage and range than handguns. They can be upgraded by Rigs and equipped with mods crafted by McCabe. The following stats are important for understanding weapon performance:
- Damage: Base damage per hit (and max damage at upgrade level).
- RPS: Rounds Per Second, indicating the weapon's fire rate.
- Magazine: The number of rounds before a reload is required.
- Accuracy: How precisely shots land where aimed.
- Ideal Range: The distance at which the weapon deals maximum damage.
- Max Ammo: The total number of rounds the character can carry.
- Crit Chance: The percentage chance for a hit to be a critical hit.
Alternator (Subject 2923 DLC)
Crafted by McCabe at Ward 13 using Cold Cell, 7 Lumenite Crystal, and 650 Scrap. Comes with the non-removable Incinerator mod.
| Stat | Value |
|---|---|
| Damage | 14 (42 max at +10) |
| RPS | 9 |
| Magazine | 32 |
| Accuracy | Medium-High |
| Ideal Range | 17m |
| Max Ammo | 224 |
| Crit Chance | 5% |
Assault Rifle
Found in the Sorrow's Field dungeon on Earth.
| Stat | Value |
|---|---|
| Damage | 15 (45 max at +20) |
| RPS | 4 |
| Magazine | 50 |
| Accuracy | High |
| Ideal Range | 15m |
| Max Ammo | 200 |
| Crit Chance | 5% |
Beam Rifle
Obtained by surviving the attack at The Lost Gantry. Starts at +5. Fires a continuous beam that increases damage over time, making it excellent for boss fights.
| Stat | Value |
|---|---|
| Damage | 30 (60 max at +20) |
| RPS | 4 |
| Magazine | 50 |
| Accuracy | High |
| Ideal Range | 15m |
| Max Ammo | 200 |
| Crit Chance | 5% |
Chicago Typewriter
Obtained by defending both Liz's at the Land's End encounter on Earth. A fully automatic submachine gun with a large magazine, trading individual shot damage for high rate of fire.
| Stat | Value |
|---|---|
| Damage | 12 (36 max at +20) |
| RPS | 8.8 |
| Magazine | 80 |
| Accuracy | Medium-High |
| Ideal Range | 15m |
| Max Ammo | 320 |
| Crit Chance | 5% |
Coach Gun
Starting Long Gun for the Ex-Cultist archetype. Also purchasable from Rigs at Ward 13. An over-and-under shotgun excelling at medium range, with high damage per shot but a small magazine.
| Stat | Value |
|---|---|
| Damage | 102 (306 max at +20) |
| RPS | 2.5 |
| Magazine | 2 |
| Accuracy | Medium-High |
| Ideal Range | 10m |
| Max Ammo | 30 |
| Crit Chance | 5% |
Crossbow
Reward for giving the Guardian's Heart to the Iskal Queen on Corsus. Starts at +8. A slow-firing but powerful weapon with high accuracy and a significant critical hit chance.
| Stat | Value |
|---|---|
| Damage | 207 (345 max at +20) |
| RPS | Single |
| Magazine | 1 |
| Accuracy | High |
| Ideal Range | 18m |
| Max Ammo | 25 |
| Crit Chance | 20% |
Devastator
Crafted by McCabe at Ward 13 using Unclean Heart, 7 Lumenite Crystal, and 650 Scrap. Fires a volley of five bolts and comes with the non-removable Skewer mod.
| Stat | Value |
|---|---|
| Damage | 32 (96 max at +10) |
| RPS | Single shot |
| Magazine | 1 |
| Accuracy | High |
| Ideal Range | 20m |
| Max Ammo | 30 |
| Crit Chance | 10% |
Eye of the Storm
Crafted by McCabe using Totem Antler, 7 Lumenite Crystal, and 650 Scrap. A semi-automatic energy rifle firing focused electricity blasts, with the non-removable Static Field Shot mod.
| Stat | Value |
|---|---|
| Damage | 65 (195 max at +10) |
| RPS | 1.7 |
| Magazine | 15 |
| Accuracy | Medium-High |
| Ideal Range | 25m |
| Max Ammo | 45 |
| Crit Chance | 10% |
Fusion Rifle (Subject 2923 DLC)
Given by Clementine during the Haarsgard boss fight. Starts at maximum upgrade (+10). Comes with the non-removable Fusion Cannon mod.
| Stat | Value |
|---|---|
| Damage | 27 (+10) |
| RPS | 2.8 |
| Magazine | 50 |
| Accuracy | High |
| Ideal Range | 20m |
| Max Ammo | 400 |
| Crit Chance | 5% |
Hunting Rifle
Starting Long Gun for the Hunter archetype. Purchasable from Rigs at Ward 13 for 600 Scrap. A lever-action repeater with a 10-round tube magazine. Despite having the lowest damage among starting Long Guns, it is highly effective.
| Stat | Value |
|---|---|
| Damage | 18 (54 max at +20) |
| RPS | 2.5 |
| Magazine | 10 |
| Accuracy | High |
| Ideal Range | 25m |
| Max Ammo | 100 |
| Crit Chance | 10% |
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