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Part 33
Prince of Persia: The Sands of Time

Part 33

Learn about Potions like Healing, Evil, Life Extension, Reversal, and Landing Buffer, plus traps like spikes and cutters in Prince of Persia: The Sands of Time.

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Learn about Potions like Healing, Evil, Life Extension, Reversal, and Landing Buffer, plus traps like spikes and cutters in Prince of Persia: The Sands of Time.

Potions:

Evil Potion

  • Appearance: Blue bubbles.
  • First appearance: Level 2
  • Found in: Level 2, Level 8
  • Classification: Evil stuff

Healing Potion

  • Appearance: Red bubbles.
  • First appearance: Level 2
  • Found in: Level 2, Level 8
  • Classification: Evil stuff

Life Extension Potion

  • Extends your life by one bullet, while healing any other injuries.
  • Comes in a vase instead of a gourd-shaped goblet.
  • First appearance: Level 2
  • Found in: Level 2, Level 3, Level 4, Level 5, Level 7, Level 9, Level 11.
  • Classification: Friendly

Reversal Potion

  • Turns the whole screen upside down. Controls remain the same, it's only the point of view that changes.
  • Comes in a vase.
  • Appearance: Green bubbles (to differentiate from Life Extension Potions which have red bubbles).
  • To set the screen back, you have to find and drink another Reversal Potion.
  • First appearance: Level 9
  • Found in: Level 9
  • Classification: Joke

Landing Buffer Potion

  • Will buffer your landing when taken. A strange song will linger about, and when you jump, you will float down to the ground, in which case you can jump down from a ridiculous height and survive. The song lasts as long as the effect, so if the song disappears, the buffering does too, and you'll plummet to the ground like a rock.
  • Spikes will kill you instantly no matter how slow you land on them, regardless of whether the LBP's status is still active or not.
  • First appearance: Level 7
  • Found in: Level 7
  • Classification: Required to finish the level. Well, not really, but it saves you one life bullet!

Traps, Switches and Other Evil Stuff:

Gate-opening switch

  • Used to open a gate barring an area. The gate will remain open for a certain period of time before closing. The gate will remain open as long as the switch is continuously held (e.g., you make a slab drop on it, kill a guard on it).
  • First appearance: Level 1
  • Found in: Throughout the entire game
  • Classification: Switch

Gate-closing switch

  • A trap used to shut a gate down before its time expires. The gate shuts down instantly. This device mainly wastes time, as the gate you have opened suddenly closes, and you have to press the gate-opening switch again.
  • This device cannot work if it is held down. If the trap is held down, by something, and when you open the gate, nothing happens, so the gate can no longer close instantly.
  • First appearance: Level 1
  • Found in: Throughout the entire game
  • Classification: Trap

Level switch

  • The switch which opens the door to the next level. Often put in awkward and hard-to-reach places. Once activated, the door will remain open, waiting for you to step in.
  • First appearance: Level 3
  • Found in: Every level has one of these
  • Classification: Switch

Loose slabs

  • These slabs can be anywhere. The only way to tell the difference between a loose slab and a firm one is by hopping (UP button). Hop and all loose slabs will shake, giving them away. You can run across loose slabs, but remain idle for too long and you go down with it.
  • First appearance: Level 3
  • Found in: Throughout the entire game
  • Classification: Cheap materials

Pits

  • These pits are incredibly deep, and falling into them forces you to restart the level.
  • First appearance: Level 1
  • Found in: Throughout the entire game
  • Classification: Terrible Palace architectural design

Spikes

  • These spikes have sensors that react instantly to any life form within its sensor range. You'll normally find these at the bottom of ledges or pits, waiting for any foolish being to fall, but are sometimes placed along the floor.
  • To get across these, take step-by-step, or if you think you can, run and jump over them. If you try to run straight across, Prince will trip. You can do short runs across ground-level spikes, but you can never run at full speed directly across them.
  • First appearance: N/A
  • Found in: N/A
  • Classification: Evil stuff

Cutters

  • A pair of evil-looking blades that snap shut and open again at intervals.
  • The intervals are slower when there is a guard around and become slightly faster when the guard dies.
  • First appearance: N/A
  • Found in: N/A
  • Classification: Evil stuff
Tips
  • To activate switches, just step on them.
  • To enter the level door, press UP while in front of it, provided the door is open.
  • With experience, you will be able to tell between switches, level switches, and traps.

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