Complete walkthrough for Part 27 of Prince of Persia: The Sands of Time, covering the Tower of Dawn, protecting Farah, and collecting all Sand Fields and LEFs.
Walkthrough
- 1The chapter begins with breaking barrels to open a gate.
- 2Inside, a red substance flows. Behind you is a cracked wall; destroy it to find an LEF (LEF #8).
- 3Encounter two slicers. To hit the switch and pass the gate, stop in the middle of their path, run up, hit the switch, and quickly move through. Timing is crucial.
- 4Proceed to the torture chamber. Activate the switches on your left and right, then return to the yellow switch. The compressed pillars allow you to multi-jump upwards.
- 5Quickly run up the wall and jump to a beam before the pillars retract.
- 6Pull yourself up; bats will appear. Defeat them and walk to the end of the beam.
- 7Jump to the opposite beam below.
- 8From there, use Chameleon Stall on the right and left switches to bring pillars closer. Multi-jump up the pillars.
- 9Run up the wall, grab a pole, use Chameleon Stall on the opposite wall, and counter-jump to a higher pole. Repeat until you reach the top beam.
- 10Walk to the end of the beam and jump to a long horizontal pole leading to a platform.
- 11Run up each wall to activate switches and multi-jump between platforms, moving upwards. You will encounter a Sand Field (Sand Field #44).
- 12At the end, jump from a beam to a ladder, climb up, jump to a pole, swing to another ladder, and repeat until you climb up to exit via a well.
- 13A fight ensues. A fountain and a Sand Field (Sand Field #45) are available on top of the staircase for health. Protect Farah and survive the attack.
- 14After the fight, a Save Point appears. Save your progress.
- 15Head up the stairs and hit a switch on the ground. A platform rises to your left.
- 16Get on the platform, run along the wall to a wooden shelter, and hit the switch. A platform rises on the right.
- 17Climb up, run along the wall to the opposite wooden shelter with a crate. Push the crate down.
- 18Use the crate to run up and hit the yellow switch. Enter the gate and grab the Sand Field (Sand Field #46).
- 19Walk across the bridge; birds will appear. Kill them and move into the entrance.
- 20Retrieve the Sand Field on your right and head left. Before entering the next room, break the cracked wall to find an LEF. If missed, you cannot return.
- 21Prince asks Farah to accompany him, but she refuses. After obtaining the life upgrade, return to the room.
- 22Enter the room and prepare for a fight as the elevator rises. Monsters will appear.
- 23Protect Farah and kill all monsters. Use the fountains on either side of the elevator for health. Try to lure enemies away from Farah.
- 24Upon reaching the top, run up the gate with the symbol and jump onto the lever. A gate drops, allowing you to exit.
- 25Walk onto the small elevator; the Prince senses the Sands of Time are atop it.
- 26You arrive in the Sultan's treasury. Save your game.
LEF Map:
- 1 - In the blood-flowing chamber, behind you is a cracked wall. Smash it to access an LEF (#8 of the game).
Sand Field Map:
- 1 - In the beginning of the chapter, in one of the cells (#44 of the game).
- 2 - While jumping from pole to pole to reach the top (to escape via the well), you'll encounter a Sand Field (#45 of the game).
- 3 - At the top of the staircase with the fountain and switch (#46 of the game).
Summary:
- LEF: 1
- Sand Fields: 2
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