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Part 24
Prince of Persia: The Sands of Time

Part 24

Prince of Persia: The Sands of Time Part 24 walkthrough covering "WHAT DID YOU CALL ME?" and "THE HALL OF LEARNING", including Sand Field locations.

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Prince of Persia: The Sands of Time Part 24 walkthrough covering "WHAT DID YOU CALL ME?" and "THE HALL OF LEARNING", including Sand Field locations.

Walkthrough
  1. 1
    Jump towards the ledge before finishing the run along the left wall to find a Sand Field (Sand Field #35).
  2. 2
    Move on to the left, break down the cracked wall, enter, and break down another wall.
  3. 3
    Win the ensuing fight; Prince will automatically enter the Save Point.
  4. 4
    Watch the cutscene (a non-interactive cinematic the game plays automatically) that follows.
  5. 5
    Head right and push the statue away to reveal a crack. Farah will enter and open the gate.
  6. 6
    In the next room, twist the capstan to open the gate.
  7. 7
    Proceed to a room with mirrors and books; kill all enemies.
  8. 8
    Drink from the nearby fountains and save at the Save Point located at the left corner of the library beside the spiked ditch.
  9. 9
    From the Save Point in The Hall of Learning, locate the marble cube with a symbol.
  10. 10
    Head SouthEast from the symbol and return to the main mirror in the library entrance. Turn it to face North.
  11. 11
    Head right and break down the nearby cracked wall to allow light passage.
  12. 12
    Follow the ray of light; it should be reflected by a mirror into the bookshelf on the right.
  13. 13
    Push the mirror backwards to reveal a crack, and move the light.
  14. 14
    Keep moving the mirror South until the ray of light hits the mirror on the East.
  15. 15
    Walk over to the East mirror and push it West, reflecting light onto another mirror located SouthEast.
  16. 16
    Move the mirror in the SouthEast corner West and North so it shines towards the mirror on the West, behind the broken wall.
  17. 17
    Adjust the wall mirror to shine directly on the symbol on the cube, activating a rising platform.
  18. 18
    Run up the cube with the symbol (North) and climb onto the next ledge.
  19. 19
    Jump to the ledge on the West, walk over the narrow passage, and jump to the ledge on the West.
  20. 20
    Climb up and run along the wall to the left, arriving at a small platform.
  21. 21
    Walk along the ledge and jump to the pole.
  22. 22
    From the pole, swing to another pole that leads to a bookshelf.
  23. 23
    Farah activates a lever, and a symbol appears. Shine light onto this symbol.
  24. 24
    Run up the wall and step on the symbol; a wall appears from the bookshelf on the left.
  25. 25
    Use this wall to multi-jump to the top.
  26. 26
    Run along the wall to the right to a small platform, then run and jump to the ladder on the right.
  27. 27
    Climb up and grab the Sand Field (Sand Field #36) on your right.
  28. 28
    Run up the wall where the smasher is located and jump towards the wooden planks above.
  29. 29
    Climb up and make your way to the other wooden planks by jumping.
  30. 30
    Bats will attack; swipe your sword to kill them.
  31. 31
    Climb down to the other planks, and run along the wall past the 4 saws.
  32. 32
    Find a light pylon and a crack in the wall. Kill the crack and drink from the LEF.
  33. 33
    The pylon supplies light to the mirror directly below. Run back through the saws to the middle platform.
  34. 34
    A plank leads to a main mirror; jump across as parts fall.
  35. 35
    Twist the mirror clockwise once, and walk across the planks where the light faces.
  36. 36
    Walk across the planks facing the right of the beam of light, onto the right horizontal plank, and jump to the platform (the left one will collapse).
  37. 37
    Jump up the pole, use the Chameleon Stall on the wall, and jump to the pole above.
  38. 38
    Swing over to the planks and jump from plank to plank until you reach the platform with the mirrors.
  39. 39
    Move the mirror closest to the ray of light to catch it and beam it across to the other mirror.
  40. 40
    Move the other mirror so the light hits the pylon.
  41. 41
    The pylon now supplies light to the mirror below.
  42. 42
    Run along the left wall and grab onto ledges under a pillar.
  43. 43
    Climb down the ledges, move right, jump to a small platform, and run across to the floor the pylon shines onto.
  44. 44
    Swing the mirror forwards until it hits the symbol, causing platforms to appear.
  45. 45
    Use the platforms to get to the other side by hanging onto barricades and jumping.

Sand Field Map:

  • 1 - Beside the lever to open the gate on your way, looking for Farah. [Sand Field #35 of the game]
  • 2 - Across the giant pit, where you had to run along the wall and jump. Head right to come across a Sand Field. [Sand Field #36 of the game]
Tips
  • Do not attempt to run along the wall and jump after the pole swing sequence, as you will overshoot and fall.
  • Be careful when crossing the plank leading to the main mirror, as parts of it will fall.
  • The left plank will collapse when jumping to the platform after the mirror puzzle.
  • Some bats will attack you during the sequence with the wooden planks.

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