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Part 25
Prince of Persia: The Sands of Time

Part 25

Complete Part 25 of Prince of Persia: The Sands of Time, including finding Sand Field #38 and LEF #7.

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Complete Part 25 of Prince of Persia: The Sands of Time, including finding Sand Field #38 and LEF #7.

Walkthrough
  1. 1
    From a lever that has already been pressed, move left and climb down onto a cupboard to find a Sand Field (Sand Field #38 of the game).
  2. 2
    Climb down and return to Farah. Go to the third platform and jump onto the rope hanging from a blue and yellow plank.
  3. 3
    Jump to the other rope, then to the ledge. The ledge will fall, but another ledge is below to climb back up.
  4. 4
    Make your way to the ladder on the right and jump over. Climb to the top and break the cracked wall to find a mirror.
  5. 5
    Break another wall to find a pylon. Break a third wall to reveal the pylon.
  6. 6
    Go to the newly-formed platforms and take the mirror at the far end. This mirror is angled to shine light towards the right.
  7. 7
    Shine the light from the mirror onto the pylon.
  8. 8
    Get back out and run along the wall on the left to grab a ledge.
  9. 9
    Jump across to the platform, run along the wall, jump back to the poles, swing back to the ledge, run across to the platform, climb down, jump back towards the narrow beam, jump back to the platform that rose, climb down, and enter the gate.
  10. 10
    You will receive a new sword. Pull the lever and make your way back past the entrance of the Learning Hall.
  11. 11
    Continue down the passage to encounter enemies. Destroy them all and save.
  12. 12
    After winning the fight, a Save Point will appear.
  13. 13
    Go back to the U-shaped platform that rises when Farah pulls a lever.
  14. 14
    Jump over to the other side and retrieve the Sand Field on the left (Sand Field #37 of the game).
  15. 15
    Jump over to the poles and swing from pole to pole to reach the capstan with a blue glowing-thingy on top. Turn it counter-clockwise once.
  16. 16
    Jump onto the pole, then to the central pillar, and jump to another platform with a capstan with a red glowing-thingy. Turn this capstan counter-clockwise.
  17. 17
    Jump onto the pole, and when you reach the pillar, jump left onto the pole you just swung from.
  18. 18
    Jump onto the lever, moving the planets, and then jump onto the switch.
  19. 19
    Quickly run along the walls to get back to the capstan with the blue glowing-thingy. Do not touch the capstan.
  20. 20
    Jump onto the pole, reach the pillar, and jump right. Swing from pole to pole until you reach the main lever, opening the gate.
  21. 21
    Slide down the huge cables. Ignore the lever you see there.
  22. 22
    Get past the gate and exit the planetarium. In the next room, get past the spiked ditch, traps, and slicers by rolling underneath or timing your runs.
  23. 23
    Activate the switch and run past the gate to arrive at the third set of traps.
  24. 24
    Get past the spikes and slicers by running along the left wall.

LEF Map:

  1. After attacking bats on a plank and running past saws, smash a cracked wall nearby to get to another LEF (LEF #7 of the game).

Sand Field Map:

  1. When you run up the wall with the switch, a bookshelf appears from the left. After jumping it and swinging pole-to-pole, you arrive at a platform with a Sand Field on your right after climbing the ladder (Sand Field #37 of the game).
  2. On the cupboard/bookshelf when you climb down from the platforms above (Sand Field #38 of the game).

Observatory (71%):

  • Sand Fields: 1
Tips
  • After a high fall, hold Forward on the Analog Stick (control stick) as soon as you reach the ground to roll and take no damage.
  • Be prepared for a tough fight against enemies after the Learning Hall.
  • The first mirror you see is only to confuse you; the mirror at the other end is the one angled correctly.
  • Move quickly when the platform forms after jumping on the switch, or it will retract, causing you to fall to your doom.

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